Fleck General Manager
A mod for Rimworld's Fleck visual effect system aka FleckManager.
A mod for Rimworld's Fleck visual effect system aka FleckManager. Caps the number of flecks per system (type) to reduce late-game lag, removing the oldest (non-fire) flecks when the cap is exceeded.
This is the first interation and will likely be improved as it goes on if it can be, it's not gonna do anything about tick rates or any of that stuff, it's just Flecks (visual effects).
It helps MASSIVELY when the screen does that "freeze for a moment thing" from too many bombs for example, stops that lag :)
You use this along side other performance mods, it can be anywhere in your modlist.
Fleck cap is 1k, 1.5k, 2k, 2.5k up to 5k :)
Culled is a counter to see how many are being removed (for tests), it resets or it will fill up forever or until the game is turned off (not good lol)