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Total Eclipse

Total Eclipse mod preview for RimWorld

Total Eclipse Update 2: Sky gazing → gets Solar Retinopathy (still respects eyewear / Medical immunity) Medicine 6+ → always immune Fast learner / Too smart → only if Intellectual ≤ 3 Update: The logic update 👍 Pawns who have an intellectual skill of 6 or lower are dumb and glan

Total Eclipse

Update 2: Sky gazing → gets Solar Retinopathy (still respects eyewear / Medical immunity) Medicine 6+ → always immune Fast learner / Too smart → only if Intellectual ≤ 3 Update: The logic update 👍 Pawns who have an intellectual skill of 6 or lower are dumb and glance and tribals are always going to stare at the sky light vanishing lol. Also slow learner is safe after level 9, so 10 up. This mod adds total solar eclipses - rare celestial events that come with actual consequences if you're not prepared. We're talkin burnt eyes 👀🔥 Temperature Drops Hard When totality hits, things get cold. Fast. Your colony will experience a significant temperature drop as the moon's shadow passes over. Eye Damage is Real If your colonists stand outside during the partial phases (the beginning and end) without proper eye protection, they're going to permanently damage their retinas. We're talking central blind spots that make aiming and working way harder. Safety Gear Matters - Anything that covers the eyes (helmets, visors, goggles) = full protection - Tribal masks that cover the whole head = some protection - Nothing on your face = permanent vision damage by tomorrow morning Customizable Frequency Choose how often these dangerous eclipses happen: - Every 7 days (if you hate your colonists) - Every 15, 30, 60, 120, or 180 days (pick your danger level) - Realistic Mode: Once every 375 years at your exact map coordinates (just like real life) Path of Totality Realistic Mode: The total eclipse might miss your colony. You'll just see a partial eclipse with no danger - because that's how orbital mechanics actually work.🌎 The mod adjusts its descriptions based on your faction's tech level: - Tribal: "The Blood Moon reaches to swallow the sun..." - Industrial: Practical astronomical warnings - Spacer: Technical system alerts about UV radiation 1. When a total eclipse starts, you'll get a letter warning 2. Colonists with helmets/goggles can work outside 3. Everyone else? Get them under a roof during the partial phases 4. When you see "Totality has begun" - it's 100% safe outside 5. When you see "Totality is ending" - GET INSIDE RIGHT NOW This adds a new event so it shouldn't have incompatibilities except don't remove while the event is running.