// Management · RimWorld Mod
Forien's Naturalize Genome
Introduction This mod allows the use of the Ideology Biosculpter Pods in order to "naturalize" Biotech genes.
Introduction
This mod allows the use of the Ideology Biosculpter Pods in order to "naturalize" Biotech genes. What it does is it converts xenogenes into germline genes, so they can be inherited by offspring.WARNING: This operation puts strain on genes and it might result in a death if genes are not fully regenerated!
Mod includes options to change behaviour:- Convert Archite genes into germline ones. This won't let them be inherited, but might help if you want to implant new xenogenes without losing those. Disabled by default.
- Randomize converted genes. For example you may set up that each gene has only 50% chance to be converted to germline one. Disabled by default.
- Add random chemical dependency. With a possible random chance. Enabled by default with 60% chance to get one.
- Add cooldown in form of Genes Regrowing health modifier. When enable it will kill a pawn if they finish the cycle while having that modifier! Enabled by default.
Patch Notes
- 1.0.1.2 - Fixed bug, where Naturalization Cycle popup would show up before any biosculpter cycle.
- 1.0.1.1 - Cleaned code and mod folders
- 1.0.1.0 - Added popup with additional info and critical warnings when ordering pawn to subject to Naturalization Cycle
- 1.0.0.0 - initial release
Known Issues
None at this point.Compatibility
- Adding chemical dependency gene should be compatible with any mod that adds new addictive chemicals.
- No compatability issues known at the moment.