// Weapons · RimWorld Mod

Game of Guns Framework

This framework was mostly design to catter to the GOG packs created by myself.


This framework was mostly design to catter to the GOG packs created by myself. (CloakerM8) However, I have made the framework more viable for anyone else to use. Now consider this mod to be a Diet Combat Extended. The biggest difference between this and CE is the bullet system. CE has an experimental system that changes based on positioning. GOG is very much vanilla but means works with other mods that uses vanilla bullets like Friendly Fire Off for example. More features will be added to make this framework more viable. Vanilla Expanded Framework required as MVCF is required for GLs.


This framework contains a burst and reload system. A modder can code how many burst before a reload, how many bullets in a burst, the length of the reload and the reloading sound. This is all done with comps so mod dependency is required.

Intergration with MVCF (Multi Verb Combat Framework) Allows the use of Grenade Launchers, Underbarrel Shotguns and other features. This of course puts a dependency on Vanilla Expanded.

GOG comes with an extensive research tree that covers gun history from WW2 to the Far Future.

More features yet to come.


Combat Extended:

NO. This breaks some of the mechanics in CE.

Friendly Fire Off:

Yes. Any mod that slightly modifies the vanilla bullets should work. If there is a mod that is casuing issues, message it on the discord in the errors channel.

Run and Gun:

Recommended. The pawns will stop to shoot but will continue moving once shooting stops. Best paired with the Tac Sprint Ability.




Custom MVCF and removal of VE Dependency - VE integration will still be done for GOG packs (ie Factories) but full independence is a big goal.

Crossbow Stuck - When stuck by an arrow, a pawn will panic and run around. Meanwhile the bolt makes a ticking sound and explodes after awhile.

Underbarrel Flamers and Crossbow - Self explanatory

Vehicle and Apparel Tech Trees - Self explanatory

WW1 and Industrial Era Tech Trees - Pushing further back in time with Bolt Rifles and Muskets.

Apparel Grenades and Smokes Abilities - add a smoke or frag to your pawn without taking a clothing spot.

Exo-Suit + Abilities - Exo-Suits that come with special abilities.

Special Abilities based on games - Blackhole guns, R6 Gadgets, Stealth Suits among others.



The following will NOT be added:

Craftable ammo. - This overhall is trying to expand the vanilla game not craft its own niece like CE. You will not have to craft ammo to use in your guns.

Suppression - This mechanic is one of two reasons I do not like CE. I do not want to place it in my own mod. Game will run as normal when shot at.

Custom Bullets - This is the other one. To be compatible with other mods, we will be using the vanilla bullet system.



Research Tree/XML/BurstComp MVCF Compatability/MVCF Abilities/Counter/Reload Button - CloakerM8
Burst Comp/Reload System - Ranger Rick
MVCF - Legodude17 and VE team.