// Management · RimWorld Mod
Ghouls Take Serum
What does it do? After a ghoul finishes eating, the mod checks its current mode and decides whether it needs a serum. If the effect has expired or is about to, the ghoul walks to the nearest reachable serum and takes it. Pathfinding and the use animation are handled entirely by v
What does it do?
- After a ghoul finishes eating, the mod checks its current mode and decides whether it needs a serum.
- If the effect has expired or is about to, the ghoul walks to the nearest reachable serum and takes it.
- Pathfinding and the use animation are handled entirely by vanilla — clean, with no leftovers.
Why trigger "after a meal"?
- It fits a ghoul's routine — top up right after eating, plain and natural.
- Near-zero overhead: the check runs once the moment a meal ends, not every frame, so it barely touches performance.
One gizmo per ghoul
Each ghoul gets its own gizmo with four modes to switch between:- Off — no automatic use.
- Juggernaut — take a juggernaut serum after eating (lasts 10 days).
- Metalblood — take a metalblood serum after eating (lasts 5 days).
- Juggernaut + Metalblood — take both in sequence (juggernaut first, then metalblood once it ends; never at the same time).
Smart, not naggy
- Only processes colonist-faction ghouls; hostile and betrayed ghouls are ignored.
- Skipped automatically while drafted, downed.
- Always respects forbidden — won't grab serums you've forbidden or paw through your stockpile.
- Only searches for serums on the ghoul's current map; caravans and world travel don't trigger it.
Mod settings
All panel settings are saved with the colony, so each save is configured independently:- Master toggle
- Re-apply threshold (0–24 hours, default 12; set to 0 to wait until the effect fully wears off).
- New ghoul default (sets the starting mode for newly raised ghouls).
- No-serum notice (won't repeat more than once per day).
Debug
With dev mode on, key events are printed to the ~ log console.Requirements
- Anomaly DLC (the source of ghouls and serums)
- Harmony
Compatibility
Doesn't touch any vanilla defs — via Harmony it only attaches a HediffComp to the ghoul's hediff and sets a flag when a meal ends. Coexists well with other ghoul/serum mods. If you hit a conflict, please leave a comment.Other mods by the author (fully compatible — give them a try)
- LetRain - Smart Rain Cleaning Even in desert and polar biomes it can trigger rain to wash all filth off the ground.
- Lovely Chinese Names Gives every pawn a wonderful Chinese name.
- Shopping Helper Shows allied shop refresh times on the world map with a progress bar, and lets you set their refresh timers.