// Management · RimWorld Mod
Goji's Misc Genes
What's the mod This mod adds a collection of generic genes designed for my own playthroughs.
What's the mod
This mod adds a collection of generic genes designed for my own playthroughs. Since I couldn’t settle on any cohesive xenotype theme to tie them together, I’ve bundled them all in one mod and released them as is. Part I – Adds misc genes inspired by real-life phenomena, I plan to add more in the future. Part II – Patches a few of my favourite genes from Vanilla Expanded to make them more useful (to me). The original VE mods are still required for this part to function. Part III - Adds a mod setting where you can turn all modded Archite genes to 0 Met cost. Some mod authors give their Archite gene negative Met points for balance concern, but this does not follow vanilla behaviour i.e. they always has 0 cost so I requested it.Regular
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+1 Met cost in-game, will correct the infographics soon
Archite
*This gene was originally part of my Merfolk mod, but I’ve moved it here because it fits better. Having both mods installed does not cause any issues.
VE patch
- Vanilla Races Expanded - Phytokin Green thumb - now also grants its moodlet after a pruning job
- Vanilla Races Expanded - Fungoid Telepathy - Carrier who is deaf/mute can socialise with other carriers, bypassing capacity checks - Carrier can deliver ritual/speech if all the attendees also have telepathy - does not negate other checks e.g. they still wont be able to use comms console
- Vanilla Races Expanded - Hussar - all the weapon aptitude genes cost -1 instead of -3