// Management · RimWorld Mod
Hair Flip Dodge
Added an Indian-style dodge mechanic to the game.
Added an Indian-style dodge mechanic to the game. It grants extra melee and ranged dodge chance based on the colonist's Melee skill level. A successful dodge negates all incoming damage from that hit, grants a few seconds of invincibility frames afterward, plays a dodge sound effect, and triggers an Indian-style head-patting spinning dodge animation.
Perfect Dodge
When colonists receive melee or ranged attacks, there is a chance to trigger this effect. The pawn will gain a 5-second invulnerability Hediff and spin once based on its ongoing action (the animation is purely visual and will not interrupt the pawn’s current action), with yellow text "Perfect Dodge!" popping up next to the colonist. After personal testing, this effect can block almost all incoming damage.
Dodge Chance and Settings
By default, each melee skill level adds an extra 2.5% melee and ranged dodge chance, stacking up to a total of 50% at level 20 cap. There is a 15-second internal cooldown between two perfect dodges, which keeps the actual proc rate balanced so the mechanic is not overpowered.
The dodge bonus per melee level is fully customizable from 0% to 5%. Setting the per-level bonus to 5% with max level 20 melee skill grants a 100% perfect dodge trigger chance. If the internal cooldown duration is set equal to or shorter than the invulnerability window, near-infinite perfect dodges can be achieved.
Separate toggles for melee dodge and ranged dodge are available in mod settings, both enabled by default.
Dodge Sound Effects
Three dodge sound effects are included for now. The default sound is the dodge SFX from Black Myth: Wukong (it sounds incredibly satisfying), Flash uses the Flash sound effect from League of Legends, and India features a clip of Indian folk music. You can adjust the volume to your liking in mod settings if the audio is too quiet or loud.
Spin Animation
The mod rotates the pawn’s currently active animation one full circle (compatible with most animations). Expect some funny and broken animation glitches to show up occasionally.
Languages
Supports both Chinese and English.
Performance Cost
Heavily optimized; performance overhead is negligible.
Compatibility
This mod never modifies vanilla dodge mechanics at all, and its dodge chance is calculated independently as an extra bonus. I’ve tested it in a game environment with over 300 other mods with no red error logs, and the mod can be installed or uninstalled freely at any time.
Update Log
7/13 Update
Two new setting options have been added.
Enable dodge for prisoners?
Enable dodge for non-colonists?
(Enables the dodge mechanic for humanlike units not belonging to the player’s faction: visitors, caravan members, raiders from hostile factions, passing wanderers, etc.)