// Management · RimWorld Mod

Haven

Haven mod preview for RimWorld

A massive space transport recived damage from a passing asteroid.

A massive space transport recived damage from a passing asteroid. The inhabitants sent a team to appraise the damage and evacuate any civilians. While escorting a series of inabitants into a safe transit station, an energy pulse disrupts outer shields around the damaged hull. The ttransit station then starts to disconect from the transport and the transit shields kick in as a shuttle is prepped to launch. As the shuttle is being boarded the stations shields start to fail causing the shuttle to depart prematurely. The remaining members of the extration team and civilians board a shuttle that remains on the adjacent rails. As the last inhabitant makes it into the shuttle the station brakes free of the transport. As the station brakes away, the gravitaion from the nearby planet, grabs the freed wreckage pulling it towards the surface. Before entering the planets atmosphere the ships AI manages to re-arm both the stations and the shuttles shields enabling the occupants to land safely.

Your faction will be a New Arrivals.
Start with 7 people, chosen from 10.
Arrive in drop pods.

Incident created:
-Resource pod crash
-Ship chunk drop
-Escape ship quest

Permanent game condition(s):
-Psychic soothe: A distant, powerful AI is emitting waves of psychic force that are calming people and stabilizing their minds.

Start with:
-Random pet x2
-Advanced component x5
-Assault rifle x2
-Autopistol x2
-Battery x2
-Component x41
-Cooler x2
-Flatscreen television
-Glitterworld medicine x80
-Ground-penetrating scanner
-Healer mech serum x10
-Heater x2
-High tec Workbench
-Marine armor x2
-Marine helmet x2
-Medicine x40
-Moisture pump
-Multi-analyzer
-Packaged survival meal x100
-Plasteel x215
-Steel x728
-Standing lamp x11
-Synthread x79

Tags

  • scenario