// Weapons · RimWorld Mod

Heavy Melee Weapons - Discontinued

Heavy Melee Weapons - Discontinued mod preview for RimWorld

This mod is officially dead.

This mod is officially dead. I'm forever grateful to all the people who supported this project. If you'd like to adopt this mod, hit me up on the Rimworld Discord: Blazen_Rock



Big Swords and Exoframes Help Brawlers Keep Mechanoids at Bay.


Have you ever wanted to chop mechanoids to pieces with an oversized sword? Lay waste to your enemies with a red-hot incendiary cannon? Crush the under the immense presence of a psychic warhammer? Now you can do that and more with this mod.

Tools of the Trade


Heavy Melee Weapons provides users to make melee combat a bit more engaging via the introduction of powerful weapons and equipment.








Added with the 1.1 update.







Compatibility


Heavy Melee Weapons has compatibility patches for these mods:
Combat Extended- Caulaflourer
Vanilla Weapons Expanded - Heavy Weapons- Allows Pawns with Exoframes to equip heavy melee weapons
Misha's Craftable Royalty Weapons - Research required to craft HMWs is merged into Ultratech Weapons.
Persona Bond Forge- Adds craftable persona variants of Heavy Melee Weapons

Heavy Melee Weapons must be loaded after:
Harmony
Royalty
Vanilla Expanded Framework

Heavy Melee Weapons should be loaded before:
Vanilla Weapons Expanded - Heavy - Reloading Patch

Language Patches


Chinese - Made by MZM_GOW

Credits


Art by Kitsune
Workshop Graphics by Halno
XML by xrushha
C# by legodude17 & Amnabi
Oskar Potocki for allowing the use of his code in the mod and the textures visible in thumbnail(Vanilla Textures Expanded).
CE Patch by Caulaflourer



PackageId:Pitchstone.Heavy Melee Weapons