About This mod removes the requirement for Microelectronics when researching hospital beds.
About
This mod removes the requirement for Microelectronics when researching hospital beds.
Thats all this mod does.
Credits
Font on the thumbnail next comes from here: https://ludeon.com/forums/index.php?topic=11022.0
Some Bonus Stuff
This is a link to GitHub which contains a ChatGPT conversation that i used when brainstorming the name of this mod. (The name was modifed off the AI output): https://github.com/RobTheRobotGuard/RobsRandomTextDumps/blob/main/Beds%20Before%20LED%20AI%20Text%20Dump.txt
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
1.6 Compatible This mod simply adds a smaller version of the VNPE nutrient paste grinder. The size of the mini nutrient paste grinder is 1 x 1 Also now includes a mini version of the nutrient paste tank Perfect for Rimworld odyssey Its stat wise near identical to the original ver
1.6 Ready Overview A simple mod that makes it so that mechanoids will always use the same set of textures no matter if their made by the player or spawned by Randy, they will always use the same base texture. Player made mechs retain their markings if there are textures for that