// Management · RimWorld Mod

Implants For All

This mod adds random implants and prosthetics to all newly generated pawns.

This mod adds random implants and prosthetics to all newly generated pawns.

Perfect for:
- Cyberpunk runs
- Low-tech / medieval runs (cheap replacements like wooden parts)
- Anything in between

What it does


- Adds random implants to newly created pawns

- Includes configurable filters:
• Number of implants per pawn
• Market value filter
• Techlevel filter
• Implant amount by faction tech level
• Implants black list
• Affected factions (player, allies, neutrals, enemies)
• Implant tech level limits by faction type

- Optional implant removal:
• Remove all implants
• Remove implants by price range

Compatibility


- All DLCs supported
- Compatible with most implant/prosthetic mods
- Supports all humanoid races (vanilla and most modded)
- Partial support for android/robot mods (VRE Androids do not receive implants)

What it does NOT do


- Does NOT add new implants. Only uses what your modlist already has

Requirements


- Harmony

Known issues


- Some implants may be incompatible with this mod
- Android/robot support is partial - some may receive unintended implants
- MSE2 is not compatible
- Performance may drop with very large implant lists