Incremental Upgrades: Biotech
Version 1.0.0 — May 2026 Adds research-gated Mark I, II, and III upgrade tiers for Biotech DLC content. Requires the Biotech DLC. All upgrades are new items — originals remain buildable and are not replaced. MECHANITOR APPAREL Mechcommander helmet, mechlord helmet, mechlord suit,
Version 1.0.0 — May 2026
Adds research-gated Mark I, II, and III upgrade tiers for Biotech DLC content. Requires the Biotech DLC. All upgrades are new items — originals remain buildable and are not replaced.
MECHANITOR APPAREL
Mechcommander helmet, mechlord helmet, mechlord suit, array headset, airwire headset, integrator headset, bandwidth pack, and control pack each gain three upgrade tiers with improved bandwidth, armor, or control group capacity.
MECH BUILDINGS — BAND NODES
Three upgraded band node tiers provide 2, 3, and 4 bandwidth respectively to a linked mechanitor (versus 1 from the vanilla band node). Multiple nodes of the same tier stack correctly.
MECH BUILDINGS — MECH BOOSTERS
Three upgraded mech booster tiers extend the range and increase the movement and work speed bonuses applied to nearby mechanoids beyond the vanilla booster.
DEATHREST BUILDINGS
Deathrest casket, deathrest accelerator, glucosoid pump, hemogen amplifier, hemopump, and psychofluid pump each gain three upgrade tiers with improved performance.
All upgrades are gated behind dedicated research projects requiring Biotech-tier prerequisites.