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Industrial Warfare 1.4

Industrial Warfare 1.4 mod preview for RimWorld

The original Mod Industrial Warfare depended on certain mods to function that only currently work on 1.

The original Mod Industrial Warfare depended on certain mods to function that only currently work on 1.3. That being said if I do find a work around I will attempt to fix the ranges. Currently all ranges have returned to vanilla for now however damage has remained the same


NOTE: Industrial Warfare has been a pet project that I have been working on in conjunction with another mod in the works. The long and short of it, this mod intends to change how rimworld's ranged combat to be at longer ranges and balanced so that rushers and weapons that generally would be considered "a bad idea" to bring to the frontline are no longer as viable. In addition THIS MOD IS DESIGNED AND BALANCED FOR ANOTHER MOD's FACTION TO CHOOSE SPECIFIC WEAPONS and unfortunately vanilla rimworld factions will grab whatever weapon they can find( this will likely be patched in the future). That being said I intend to continue working on this as I play and balance the coming mod and this one to vanilla.







COMMON QUESTIONS



Q: CE?

A: Unlikely, I am working on another mod rn and will be putting main focus on that and balancing this. however more guns will be coming down the pipe as well as LTS ammo compatiblity



Q: The damage is pretty high can it be changed?

A: As of now no, I will likely add a patch to make them vanilla damage



RECOMMENDED MODS



:::These are by no means a requirement but definitely add to the game:::


Simple Sidearms: https://steamcommunity.com/sharedfiles/filedetails/?id=927155256

Allows for pistols to have some use in CQB


Run and Gun: https://steamcommunity.com/sharedfiles/filedetails/?id=1204108550

Allows for troops to run and fire making combat much more realistic (ie spec fire on the move)


Rim Cities: https://steamcommunity.com/sharedfiles/filedetails/?id=1775170117

Creates cities for more CQB enviroments



COMPATIBLITY



As I know of there should be no compatibility issues with any mods as it only adds, however retextures of vanilla weapons should be placed after IW for them to take effect