// Management · RimWorld Mod

Intelligent Outcasts (cheaty)

Intelligent Outcasts (cheaty) mod preview for RimWorld

This is the cheaty version of Intelligent Outcasts.

This is the cheaty version of Intelligent Outcasts.

For the official version go to: https://steamcommunity.com/sharedfiles/filedetails/?id=2011550415

After suffering a crushing defeat, the reigning king felt that the brightest members of his kingdom had led them astray. Feeling that those he believed responsible must be punished, he exiled them from the kingdom.

The outcast intellects determined to prove their worth and devotion to the kingdom banded together to form a new village. With little to their names they must rely on their intellect to survive and make their back into the royal fold.


Your faction will be a New Tribe.
Start with 10 people, chosen from 10.
Your people will be between 26 and 73 years old.
Player starting characters have a 24% chance to start with trait: Fast learner
Start with research: Beer brewing
Start with research: Drug production
Start with research: Wake-up production
Start with research: Go-juice production
Start with research: Penoxycyline production
Start with research: Psychite refining
Start with research: Stonecutting
Start with research: Cocoa
Start with research: Cocoa
Start with research: Devilstrand
Start with research: Carpet making
Start with research: Smithing
Start with research: Long blades
Start with research: Plate armor
Start with research: Greatbow
Start with research: Electricity
Start with research: Battery
Start with research: Biofuel refining
Start with research: Watermill generator
Start with research: Nutrient paste
Start with research: Solar panel
Start with research: Hydroponics
Start with research: Autodoor
Start with research: Tube television
Start with research: Packaged survival meal
Start with research: Firefoam
Start with research: Sterile materials
Start with research: Machining
Start with research: Prosthetics
Start with research: Gunsmithing
Start with research: Flak armor
Start with research: Blowback operation
Start with research: IEDs
Start with research: Moisture pump
Start with research: Gun turrets
Start with research: Hospital bed
Start with research: Medicine production
Start with research: Multi-analyzer
Start with research: Ground-penetrating scanner
Start with research: Deep drilling
Start with research: Vitals monitor
Start with research: Fabrication
Start with research: Poison synthesis
Start with research: Harp
Start with research: Harpsichord
Start with research: Piano
The stat "max hit points" will be universally multiplied by 200%.
The stat "mental break threshold" will be universally multiplied by 250%.
The stat "medical potency" will be universally multiplied by 300%.
The stat "shooting accuracy" will be universally multiplied by 125%.
The stat "construction speed" will be universally multiplied by 150%.
The stat "door opening speed" will be universally multiplied by 125%.
The stat "work speed factor" will be universally multiplied by 150%.
The stat "work efficiency factor" will be universally multiplied by 200%.
The stat "surgery success chance factor" will be universally multiplied by 250%.
The stat "melee dodge chance" will be universally multiplied by 175%.
The stat "shooting accuracy" will be universally multiplied by 200%.
The stat "move speed" will be universally multiplied by 125%.
The stat "carrying capacity" will be universally multiplied by 150%.
The stat "negotiation ability" will be universally multiplied by 225%.
The stat "tame animal chance" will be universally multiplied by 150%.
The stat "train animal chance" will be universally multiplied by 150%.
The stat "global work speed" will be universally multiplied by 150%.
The stat "mining speed" will be universally multiplied by 275%.
The stat "mining yield" will be universally multiplied by 125%.
The stat "plant work speed" will be universally multiplied by 113%.
The stat "construction speed" will be universally multiplied by 275%.
The stat "construct success chance" will be universally multiplied by 300%.
The stat "repair success chance" will be universally multiplied by 200%.
The stat "medical tend speed" will be universally multiplied by 275%.
The stat "medical tend quality" will be universally multiplied by 275%.
The stat "medical operation speed" will be universally multiplied by 225%.
The stat "medical surgery success chance" will be universally multiplied by 325%.
The stat "smelting speed" will be universally multiplied by 125%.
The stat "general labor speed" will be universally multiplied by 150%.
The stat "drug synthesis speed" will be universally multiplied by 300%.
The stat "cooking speed" will be universally multiplied by 175%.
The stat "drug cooking speed" will be universally multiplied by 300%.
The stat "butchery speed" will be universally multiplied by 225%.
The stat "mechanoid disassembly speed" will be universally multiplied by 200%.
The stat "butchery efficiency" will be universally multiplied by 225%.
The stat "mechanoid disassembly efficiency" will be universally multiplied by 225%.
The stat "Accuracy (close)" will be universally multiplied by 200%.
The stat "Accuracy (short)" will be universally multiplied by 175%.
The stat "Accuracy (medium)" will be universally multiplied by 150%.
The stat "Accuracy (long)" will be universally multiplied by 125%.

Tags

  • scenario