[JACKLE] Scrap Gladiators Weapons
Adds Scrap Gladiators weapons from none to smithing tech requirements.
Adds Scrap Gladiators weapons from none to smithing tech requirements. Skull can only be crafted with Ideo.
THROWABLE WEAPONS (Neolithic)
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• Throwing Skull (Requires Ideology)
- Description: A modified skull adapted for throwing, deadly at close range
- Damage: 16 (blunt)
- Cooldown: 1.8 seconds
- Mass: 1.2 kg
- Materials: 3 skulls
- Range: 10 tiles
- Benches: Crafting Spot, Electric/Fueled Smithy
- Notes: Can also be used as a melee weapon
• Throwing Brick
- Description: A heavy brick effective against unarmored targets
- Damage: 12 (blunt)
- Cooldown: 2.5 seconds
- Mass: 1.5 kg
- Materials: 30 stone
- Range: 12.9 tiles
- Benches: Crafting Spot
- Bonus: Small boost to construction and smoothing speed
MELEE WEAPONS (Neolithic)
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• Scrap Ax
- Description: Brutal improvised ax for close combat
- Damage: 7-10 (blunt/cut)
- Cooldown: 2-2.4 seconds
- Mass: 1.6 kg
- Materials: 35 metal
- Benches: Crafting Spot, Electric/Fueled Smithy
- Bonus: Small boost to plant work speed
• Scrap Karambit
- Description: Small curved blade for quick slashes
- Damage: 10 (cut)
- Cooldown: 1.8 seconds
- Mass: 0.8 kg
- Materials: 20 metal
- Tech Required: Smithing
- Benches: Crafting Spot, Electric/Fueled Smithy
• Nail Mace
- Description: Crude mace with embedded nails
- Damage: 12 (blunt/stab)
- Cooldown: 2.2 seconds
- Mass: 1.3 kg
- Materials: 10 steel, 20 wood
- Benches: Crafting Spot, Electric/Fueled Smithy
• Scrap Machete
- Description: Improvised slashing weapon
- Damage: 13 (cut)
- Cooldown: 2 seconds
- Mass: 1.4 kg
- Materials: 30 steel, 15 wood
- Benches: Crafting Spot, Electric/Fueled Smithy
- Bonus: Small boost to plant work speed
• Scrap Maul
- Description: Massive blunt weapon for crushing armor
- Damage: 10-20 (blunt)
- Cooldown: 2.5-3.2 seconds
- Mass: 2.5 kg
- Materials: 55 metal
- Benches: Crafting Spot, Electric/Fueled Smithy
• Scrap Punch Dagger
- Description: Brutal piercing weapon for close combat
- Damage: 13 (stab)
- Cooldown: 1.7 seconds
- Mass: 0.9 kg
- Materials: 15 metal, 10 wood
- Benches: Crafting Spot, Electric/Fueled Smithy
MELEE WEAPONS (Medieval)
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• Scrap Saber
- Description: Refined blade with good balance
- Damage: 6-16 (blunt/stab/cut)
- Cooldown: 1.5-2 seconds
- Mass: 1.2 kg
- Materials: 30 metal
- Tech Required: Long Blades
- Benches: Electric/Fueled Smithy
• Badger Claws
- Description: Wolverine-like triple-bladed weapon
- Damage: 9-14 (blunt/stab/cut)
- Cooldown: 1.5-2 seconds
- Mass: 1.0 kg
- Materials: 45 metal
- Tech Required: Smithing
- Benches: Electric/Fueled Smithy
• Scrap Battle Ax
- Description: Large, heavy ax for devastating strikes
- Damage: 11-19 (blunt/cut/stab)
- Cooldown: 2.7-3 seconds
- Mass: 2.4 kg
- Materials: 50 metal
- Tech Required: Smithing
- Benches: Electric/Fueled Smithy
FAQ:
Does this need Ideology?: No, only to craft the skull weapon. You may find it on raiders without Ideo.
Does this work with CombatExtended?: Not without the patch mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3363245571
Who uses these weapons?: By my calculations, it should be tribal factions for the low tier stuff, and medieval factions may have the higher tier stuff.