// Management · RimWorld Mod

Kiiro Faction: Valor

Kiiro Expansion: More Kiiro Valors The task of saving the Kiiro should not fall on a single Valor alone.

Kiiro Expansion: More Kiiro Valors

The task of saving the Kiiro should not fall on a single Valor alone. An archotech intelligence has bestowed its blessing upon several Kiiro, granting them the power of Valor. Together, they will set out on a journey to protect their people, fight against threats, and seek a future for the Kiiro in this harsh RimWorld. Currently, only one new Valor has been added. More Valors are still in development.

Sun Valor - Solena

A Kiiro chosen by the archotech intelligence and granted the power of the sun. Recruitment method: Ignite 30 catnip leaves. Once they have burned out, a recruitment event will be triggered.

Growth Skill Tree

Solena can gain experience by killing enemies, cooking, absorbing magma, and through special events. Leveling up grants skill points, which can be used to learn new skills. She has 6 active skills and multiple passive skills.

Skill Tree

Sunlight Spear

Sunfall Leap Strike

Ember Echo

Blazing Sunfire Tide

Solar Barrage

Special Building - Ever-Burning Bonfire

A bonfire brought by Solena. For some reason, a sword is stuck in it. It provides an area buff and can also help severely injured Valors recover quickly.

Credits

Thanks to Ancot for creating the Kiiro Race. Thanks to Ariandel for creating the Special Character Framework. Thanks to WINMWR for playtesting and testing.

Notes

This is my first mod, so there may be many designs that seemed reasonable to me but may not feel good in actual gameplay. There may also be all kinds of strange bugs. If you encounter any issues while playing, feedback is welcome, and I will try my best to fix and adjust them. Regarding balance, I personally do not want the character to become too overpowered, so I have intentionally lowered Solena overall strength. At the moment, Solena early game strength is roughly comparable to late-game vanilla characters. She becomes fairly strong in the mid game, and even more powerful in the late game.
Spoiler
Balancing numbers is way too hard QAQ
Since my art skills are basically nonexistent, most of the art assets were created with AI assistance and then lightly edited by hand. If possible, I will gradually replace them with better assets in the future.