// Management · RimWorld Mod
Landing Site Finder
Landing Site Finder So I had this mod locally for a while now.
Landing Site Finder
So I had this mod locally for a while now. It was always a struggle to find a good spot. It usually took me a solid 2 hours. So I created this and let it sit in my local mod folder. I decided to upload it, maybe it's helpful for other players as well. It should not break, because it uses the game's validation systems.What it does
Adds a small Find site button to the choose-starting-site screen (drag it anywhere - it stays put). It opens a window where you can filter the whole planet by:- Biome - DLC and modded biomes included
- Terrain - flat to mountainous
- Road / River / Coast / Caves
- Stone types - granite base, anyone?
- Growing period - up to year-round
- Temperature and rainfall ranges
- Tile features - craters, oases and any modded feature
- Landmarks and mixed biomes (with Odyssey)
Results you can actually use
- Every match highlighted on the globe (pick your color in mod settings)
- Rows show temperature, growing days and coordinates - hover for full details
- Click a row: the camera flies there, zooms in and selects the tile - hit Next and go
- Sort by growing days, temperature or distance; pin favourites to a shortlist
- Surprise me picks a random match
- Zero matches? It tells you which filter eliminated the most tiles
Filter presets
Save your favourite filter combinations, reload them any playthrough, and share them - export to a JSON file or straight to the clipboard to paste to a friend.How is this different from Prepare Landing?
Prepare Landing is the classic and some of its filters are more granular (per river type, for example). This one is smaller, built directly against 1.6 and Odyssey (landmarks, mixed biomes), and adds a few things I always wanted: distance rules, shareable presets, and a hint about what eliminated everything when a search finds nothing. Use whichever fits how you roll planets.Safe and lightweight
- Read-only: searches never modify the world
- Every result passes the game's own settle validation - the same check the Next button runs
- Does nothing once a colony has started - safe to add or remove mid-save
- One tiny Harmony patch; no game systems overwritten