Large Pawns
Big pawns. I have always found it incongruous that the size of all 1x1 pawns, although both in texture and in common sense, they should differ. Pawns are automatically assigned a size from 1x1 to 3x3, depending on their body size, which affects their movement. Now it is more diff
Big pawns. I have always found it incongruous that the size of all 1x1 pawns, although both in texture and in common sense, they should differ.
Pawns are automatically assigned a size from 1x1 to 3x3, depending on their body size, which affects their movement. Now it is more difficult for large pawns to hide behind cover, and in close combat they can be attacked not by 8, but by 12 or even 16 enemies. In addition, it is now important to take into account the passages for such large pawns when designing a settlement.
Thresholds for automatic size assignment can be changed in the settings. In addition, you can set up exceptions for pawn sizes or sprite offsets in the mod settings.
Compatibility: ohh... In progress.
It seems like the mod should not cause any critical errors or bugs. On my build of 300 mods, it was playable, but not all the mechanics worked as they should.
Known compatibility/incompatibilities are listed here: https://docs.google.com/spreadsheets/d/175edFZnENUJQ97TKbAipM-mfz_wmU7l2B8T5gmORH7E
Adding/removing a mid-save should not break the save, but it can cause silly situations, such as a large pawn being trapped in a room too small for it, or even breaking walls.