// Management · RimWorld Mod
Lily-the Death Flower
Highly recommend the Ideology weapon style I made for the race, it may add more flavor to it: Lily-Style Pack Lore Lilies are repurposed corpses used as war machines originated from a now destroyed world known as Hortusmundi.
Highly recommend the Ideology weapon style I made for the race, it may add more flavor to it:
Lily-Style Pack
Lore
Lilies are repurposed corpses used as war machines originated from a now destroyed world known as Hortusmundi. Lilies were an experiment project of reviving the deaths with machineries. They were created by placing the perished remains into a "frame" which forcibly restore all the organs' functions thus reviving them. The revival project were deemed failure as no revived subjects has any recollection of their past self. The project were instead continued as a soldier program to contribute the war that ended with its world. Ever since, they are scattered all across the known worlds but mostly settled by the rim of the systems.
Biology
Lilies are former-living-humans created by mad experiment of reviving the dead with machines instead of the glitterworld's resurrector mech serum. They were used as war machines in their origin world until it were destroyed. Lilies can be easily tell apart by their characteristic synthetic "frame" and heterochromia iridum, also known as two coloured eyes, it was intentionally caused by the frame to represent the symbolic flag of their old world. Despite their obvious fabricated outlook, their inside are flesh and organs recycled from their past self and forced to work by the frame. Biologically, Lilies are not considered living beings but more of a machine with human parts. While having the same intact brain, Lilies has no memory of their former life and often choose to live as their new self. Ever since their origin world's destruction, their system has been intentionally suppressed for unknown reason, creating an intentional lag within their operating system which hinder their movement and combat ability severely.
Lilies are highly vulnerable to EMP, any discharge will put them into restart mode for a few hours.
Race Features
(+)
Lilies' bodyframe has built-in armor which is able to withstand certain level of trauma.(+)
They are difficult to be set on fire, they can still take fire damage. 20% Flamability.(+)
While they still age, they will never get old. Immume to disease related to old age.(+)
Lilies always come in custom built-in legs and hands prosthesis that performs at 100% efficiency, preventing said parts from bleeding and permanant injury.(+)
Oddysey only, Lilies' bodyframe allows them to opperate in vaccuum environment for a slightly longer time. 30% Vaccuum Resistance and vaccuum burn immunity.(o)
Lilies are made out of special materials, butcher them to find out what they are made out of.(o)
Different modules can be built after a mid-late game research, which can be installed into a Lily to offset some of their downside. Only one module can be installed at a time.(o)
Anomaly only, Lilies are not living beings biologically but more akin to a machine with human parts, their frame prevents deadlife dust from turning their "corpse" into a shambler.(-)
Lilies' opperating system has been suppressed for unknown reason, this severely reduces their movement speed and combat capability.(-)
Lilies perform all kind of work slower than humans, 0.8 global workspeed.(-)
An EMP discharge will instantly incapacitate Lilies for a few hours.(-)
Most Lilies comes with built-in legs and hands that prevents any implants like hand talon and kneespike to be installed, unless the said limb is restored with a healer mech serum.(-)
Biotech only, Cannot reproduce, ever.
Expected Gameplay Experience
Lilies are slower but tankier human with a combat niche at least by themselve, they are desgined to have a lower potential floor than regular human being, but maximizing them will let them reach greater height than a regular human being in rimworld.
By themselve, other than their innate armor, they are worse than human in many aspect, they work slower, move slower, and fight worse than a regular human. In mid to late game however, modules for Lilies can be researched and made, these are implants that are exclusive to Lilies. While only one module can be installed at the same time, it can boost a Lily's performance in chosen job and match a regular human capabilities while still retaining all the advantages of being a Lily. Some module even negates downside like movement module that boost movement speed to soften a Lily's slow weakness, or regulator module that completely remove the EMP weakness and instead boost consciousness when hit by an EMP.
There is also a rare uncraftable module called the "doomsday key", which activates a Lily's combat protocol, giving them combat prowess and hightened reaction speed to easily overpower your enemies. This protocol however suppressed their emotions and dulls their relationship with everyone. The doomsday key can be obtained from quest reward and ancient dangers, it will also rarely show up in the inventory of Lilies' settlements and much rarer in exotic goods trader. In late game player can be raided by broken Lilies if "Haywired Lilies" faction is enabled during world generation, these Lilies always comes with a doomsday key installed, if captured alive it can be removed for your own use. One doomsday key is guranteed with the "blank Lily" starting scenario, which is a difficult tribal naked brutality scenario.
As enemies, Lilies can be quite formidable foes, despite their slow speed, they can be difficult to kill due to their innate armor. as mentioned above, you can get raided by elite haywired Lilies which can be difficult to deal with if not prepared, they always comes with endgame gears and their combat protocol active. But remember one singular EMP discharge can put them out of combat for a few hours.
Creator note
Hey, this is my first ever mod I put onto workshop, after years of mental gymnastic with myself I finally found the courage to do it, hope you like the little hobby project of mine. I know as a HAR race it can be underwhelming compared to others as there is no extra gimmick or mechanic tied to the race, it is just human with different stat, because frankly I does not know C#. But its fine, my goal is not to deviate from vanilla balance too much anyway.
I do know there is a texture problem when using bionic eye on the race, I am still figuring out a solution to hide the eye texture without the knowledge of C#.
I have ran the mod with hundreds of mods without problem for thousand of hours, however do tell if something acts out weirdly. Also please let me know if there is problem with the Anomaly DLC as I do not own the DLC.
And lastly, it probably does not work with CE.
Again please check out the style pack I made for the race.