// Management · RimWorld Mod
Mass Effect - Genophage
Details: The second entry into a series of Mass Effect themed mods that I intend to make, in order to bring that universe into Rimworld bit by bit to the best of my ability.
Details:
The second entry into a series of Mass Effect themed mods that I intend to make, in order to bring that universe into Rimworld bit by bit to the best of my ability. This mod adds two new races, as well as their own weapons, armor, factions and more. This is my second real attempt at modding in Rimworld, so if you run into issues/suggestions let me know so I can tweak this as I go.Includes:
Two (three) new factions- The Krogan Clans (One friendly, one hostile)
- The Salarian Colonial Initiative
- Krogan
- Resilient
- Physically powerful
- Slow-moving
- Features: Blood Rage(pain reduced), Genophage(Fertility reduced)
- Physically weak
- Short-lived
- Fast workers
- Good researchers
- Krogan Rifle (Striker - Explosive rounds)
- Krogan Shotgun (Claymore)
- Krogan Spikethrower (Grall Spikethrower)
- Krogan Hammer
- Salarian Shotgun (Venom Shotgun - Explosive rounds)
- Salarian Heavy Pistol (Scorpion Pistol - Explosive rounds)
- Krogan armors (Light, Medium, Heavy)
- Krogan robes
- Salarian armor
- Salarian apparel (Scientist uniform, undersuit, jacket, suit)
- Ryncol, a strong krogan liquor
- Blood Pack krogan warriors and warlords
- Eclipse salarian operatives
Thank you: -Bioware, for creating a universe that I've loved since I was young -SirMashedPotato, maker of the morrowrim and escp mod series, for help with some of my C# coding -Mass Effect Xenotypes and the artist for that mod, Soveriegn, for their permission to use their Salarian head texture -The Rim-Effect mod team, for creating a mod series that I love, and was inspired to expand upon in my own way