// Management · RimWorld Mod
Mass Effect - Gangs and Mercenaries
Details: This mod is the first in a series of Mass Effect themed mods that I intend to complete in order to bring as much of that game series into Rimworld as I'm capable of.
Details:
This mod is the first in a series of Mass Effect themed mods that I intend to complete in order to bring as much of that game series into Rimworld as I'm capable of. This is my first "real" mod, and ultimately a labor of love. Love for mass effect, love for the rim-effect mods, and a love for rimworld. I'm going to be making these mods for myself first and foremost, but I hope you find some enjoyment as well! And bear with me, I'm learning as I go.Includes:
Four new factions- Blue Suns (Features Humans, Batarians, and Turians (coming soon))
- Blood Pack (Features Vorcha and Krogan (coming soon))
- Eclipse (Features Humans, Asari, and Salarians (coming soon))
- Batarian Slavers
- Vorcha (Possess two abilities: bloodlust and regeneration)
- Batarians
- Mercenary Rifle (Mattock)
- Mercenary Heavy Rifle (Revenant)
- Mercenary Pistol (Carnifex)
- Mercenary Flamethrower (Firestorm)
- Batarian Harpoon Gun (Kishock Harpoon Gun)
- Batarian Shotgun (AT-12 Raider)
- Blood Pack SMG (Punisher)
- Blood Pack Pistol (Executioner)
- Red Sand (Texture and code donated by serpius/roboticlover)
Thank you: -Bioware, for creating a universe that I've loved since I was young -SirMashedPotato, maker of the morrowrim and escp mod series, for allowing me to work off of some of his C# code to get the vorcha abilities working -Oskar Potocki, for giving me permission to have Rim-effect pawns (such as the asari) spawn into my factions, and permission to use some of his art as reference for my own -The Rim-Effect mod team, for creating a mod series that I love, and was inspired to expand upon in my own way