Medicine Expanded - Paracetamol
The first part of my series of mods designed to enhance the experience of controlling and mitigating mental and physical disorders in Rimworld.
The first part of my series of mods designed to enhance the experience of controlling and mitigating mental and physical disorders in Rimworld. This mod introduces Paracetamol, more commonly Aceitomenophen, as a non-addictive mild painkiller. Consumption of Paracetamol carries no risks, and grants a 17% reduction in pain for a full day. It is treated somewhat like penoxycyline in the Drug Policies tab, and can be assigned for scheduled consumption.
Paracetamol must be crafted at a drug lab, and you must research Medicine Production before you can produce it. Producing one unit requires two Herbal Medicine, and one Neutroamine.
Compatibility: No apparent conflicts with the base game or any mods.
Can be added to ongoing saves?: Yes (But it will only appear in drug policies created AFTER you install this mod).
Can be removed from ongoing saves?: Haven't tried. Should work, but do so at your own risk.
This mod is currently in beta, and will receive balance and possible changes. The code for this mod is an absolute mess, but it works. You can expect that, as I release more mods in this series, I'll standardize the code and clean this one up.
Mod version 0.1.3b
Changelog:
v0.1.3: Overconsumption of paracetamol in a short span of time can now cause liver damage.
v0.1.4b(u): Ingame description updated to give dosage interval.
Notes:
- (11/14/2019) I've been alerted by NECEROS that this mod will not be recognized as a pain response drug by Drug Response due to the way I handled the painOffset value. He has very kindly provided a patch for it here (https://steamcommunity.com/sharedfiles/filedetails/?id=1911299582) and I'll hopefully be pushing an update to the main mod soon in order to fix this issue.
Credit to Ludeon Studios (Tynan Sylvester), as the code for this mod is based on code available in the base game files, and for fueling our passion for micromanagement and war crimes.
ON THE SUBJECT OF 1.1
This mod SHOULD work with 1.1, however, I will not be updating it further, nor updating the version info. Instead I'm working on several new mods, including V2 of Paracetamol & Nitroglycerin, which will carry some major code cleanup and rebalancing (including making them substantially cheaper to produce).