// Management · RimWorld Mod
Medieval Fantasy Xenotypes
Medieval Fantasy Xenotypes and Factions This mod adds a collection of new xenotypes and factions for fantasy races including: High Elves- Adds a high elf kingdom of dexterous Elves which live for a long time and have bonuses with pycasting.
Medieval Fantasy Xenotypes and Factions
This mod adds a collection of new xenotypes and factions for fantasy races including:- High Elves- Adds a high elf kingdom of dexterous Elves which live for a long time and have bonuses with pycasting.
- Elves - Adds a tribe of tribal elves who are dexterous and long lived (ie. wood elves).
- Dark Elves - Adds a tribe of savage dark elves who are violent and good at combat.
- Blood Elves - Unhappy elves skilled with magic. (WIP)
- Snow Elves - Angry pale elves who are adept at surviving in the cold. (WIP)
- Dwarves - These short stout humanoids excel at mining and have their own realm.
- Gnomes- These short stout humanoids excel at intellectual and mining.
- Draenei- Hooved humanoids from WOW (WIP)
- Orcs - The large humanoids live in a tribe and are violent brutes who excel at combat but not much else.
- Goblins - These tiny green humanoids live in a violent cannibalistic tribe and are quite annoying to deal with.
- Kobolds - These tiny rat-dragons live in a violent cannibalistic tribe and are quite annoying to deal with.
- Dracthyr - These dragonoid lizardfolks live in a violent tribe and are powerful and can fly but difficult to maintain control over.
- Lizardfolk - A tribe of nudist small lizardfolk who lay eggs are weak but plentiful.