// Management · RimWorld Mod

Medieval Fantasy Xenotypes

Medieval Fantasy Xenotypes and Factions This mod adds a collection of new xenotypes and factions for fantasy races including: High Elves- Adds a high elf kingdom of dexterous Elves which live for a long time and have bonuses with pycasting.

Medieval Fantasy Xenotypes and Factions

This mod adds a collection of new xenotypes and factions for fantasy races including:
  • High Elves- Adds a high elf kingdom of dexterous Elves which live for a long time and have bonuses with pycasting.
  • Elves - Adds a tribe of tribal elves who are dexterous and long lived (ie. wood elves).
  • Dark Elves - Adds a tribe of savage dark elves who are violent and good at combat.
  • Blood Elves - Unhappy elves skilled with magic. (WIP)
  • Snow Elves - Angry pale elves who are adept at surviving in the cold. (WIP)
  • Dwarves - These short stout humanoids excel at mining and have their own realm.
  • Gnomes- These short stout humanoids excel at intellectual and mining.
  • Draenei- Hooved humanoids from WOW (WIP)
  • Orcs - The large humanoids live in a tribe and are violent brutes who excel at combat but not much else.
  • Goblins - These tiny green humanoids live in a violent cannibalistic tribe and are quite annoying to deal with.
  • Kobolds - These tiny rat-dragons live in a violent cannibalistic tribe and are quite annoying to deal with.
  • Dracthyr - These dragonoid lizardfolks live in a violent tribe and are powerful and can fly but difficult to maintain control over.
  • Lizardfolk - A tribe of nudist small lizardfolk who lay eggs are weak but plentiful.
It also adds factions for some of the basegame xenotypes to fit in medieval settings: pigskin tribe and yytakin tribe. Lastly, there is a multi-species kingdom you can befriend which includes almost all species (including some from Biotech). Lastly, I've also added quite a few new xenotype icons or symbols for whatever random species you might want to make.

My 1.4 Medieval Modlist:

If you are looking for a "streamlined" Medieval modlist then check this out: 1.4 Medieval Modlist I've taken care to ensure that it is multiplayer compatible.

Dependencies:

These modpack is dependent on Biotech, Ideology, Harmony Mod, Vanilla Factions Expanded, Outland Genetics, and Alpha Genes. I have tried coding in the dependency for everything in case you are missing things but I am bound to have missed things; there may be bugs.

Compatibles:

These modpack has additional compatibility for: - Vanilla Factions Expanded: Medieval - Support for the High Elf, Dwarf, and multi-species kingdoms. - Metabolic Adjusters - Adjusts the new xenotypes to be a bit more in line with my settings. Also, adds additional size adjustments for various species.

TODO:

- Unique factions with Vikings. - Custom names for the various factions. - Addition of a gnome species and faction.

Thanks!

Special thanks to Neronix, the author of the fantastic Outland series, I couldn't have made this mod without their hard work with the variety of additional genetics! It's exactly what we are needing for a medieval fantasy playthrough. Thanks to NGDaniel for the cover/preview art! Please subscribe, rate the mod, and share it with your friends. Feel free to share your stories or suggestions in the comments or discussion!