// Management · RimWorld Mod

Medieval Things: Geysers

In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.

In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough. This mod aims to restore that value by expanding the functionality of geysers through geothermal crafting.

It introduces a series of handcrafted, stone-built workstations—each designed to function independently, but gaining powerful bonuses when placed adjacent to a Geyser Core. From smithing and brewing to crystal generation and arcane forges, every structure is fireproof, fuel-efficient, and deeply rooted in ancient stonecraft.

Features:


  • New geothermal-compatible workbenches with unique roles and bonuses
  • The Geyser Core - a central module that distributes heat, light, fuel, and speed boosts
  • Fully medieval-compatible, with immersive aesthetics and balanced progression


Additional mod support:


  • A RimWorld of Magic - Unlocks the Magicyte Harvester
  • VFE Medieval 2 - Draught Lab receives bonuses from the Geyser Core
  • Medieval Overhaul - Stone Oven, Large Stone Oven, and Furnace bonuses from the Geyser Core


Craft with stone. Power with steam. Build the forgotten technologies of a deeper age.











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Updates:


08/04/2026
  • Fixed issue with forcedAfterLoad when loading mod list
  • Increased range production buildings related to the GeysersCore can receive bonuses
  • Added Setting for increasing GeysersCore link range
  • Attempted to fix issue with players missing recipes


02/04/2026
  • Production buildings now inherit recipes automatically


Q&A


Q: Can this be added mid game?
A: Yes, its safe to add in an already playthrough.

Q: Can this be removed mid game?
A: If you delete all related buildings, should be safe to remove.


I am mainly do medieval runs so if you are medieval player as well and want to help support me make more mods, subscribe to my Patreon: https://www.patreon.com/Salvador143