// Management · RimWorld Mod
Medieval Things: Geysers
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough. This mod aims to restore that value by expanding the functionality of geysers through geothermal crafting.
It introduces a series of handcrafted, stone-built workstations—each designed to function independently, but gaining powerful bonuses when placed adjacent to a Geyser Core. From smithing and brewing to crystal generation and arcane forges, every structure is fireproof, fuel-efficient, and deeply rooted in ancient stonecraft.
Features:
- New geothermal-compatible workbenches with unique roles and bonuses
- The Geyser Core - a central module that distributes heat, light, fuel, and speed boosts
- Fully medieval-compatible, with immersive aesthetics and balanced progression
Additional mod support:
- A RimWorld of Magic - Unlocks the Magicyte Harvester
- VFE Medieval 2 - Draught Lab receives bonuses from the Geyser Core
- Medieval Overhaul - Stone Oven, Large Stone Oven, and Furnace bonuses from the Geyser Core
Craft with stone. Power with steam. Build the forgotten technologies of a deeper age.
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Updates:
08/04/2026
- Fixed issue with forcedAfterLoad when loading mod list
- Increased range production buildings related to the GeysersCore can receive bonuses
- Added Setting for increasing GeysersCore link range
- Attempted to fix issue with players missing recipes
02/04/2026
- Production buildings now inherit recipes automatically
Q&A
Q: Can this be added mid game?
A: Yes, its safe to add in an already playthrough.
Q: Can this be removed mid game?
A: If you delete all related buildings, should be safe to remove.
I am mainly do medieval runs so if you are medieval player as well and want to help support me make more mods, subscribe to my Patreon: https://www.patreon.com/Salvador143