Merge Similar Injuries
Before developing this mod, I vaguely remember subscribing to a similar mod, but now I can confirm through search engines that for some reason the author removed or hid it.
Before developing this mod, I vaguely remember subscribing to a similar mod, but now I can confirm through search engines that for some reason the author removed or hid it. So, I wrote a mod that merges similar wounds based on my own logic.
What does this mod do?
1. Activates when adding a non-permanent wound hediff to a pawn.
2. Checks if the pawn has a wound of the same type and location.
3. If not, it follows the vallina game logic.
4. If it does, it adds the severity of the hediff to be added to the old wound, while overwriting the wound description log with the new wound's description.
5. Cancels the addition of any new hediffs.
In layman's terms: Merges damage of the same type from the same source (weapon, not pawn) to save performance when calculating a large number of hediffs.
This mod causes the mechanism triggered by other mods when pawn adds new wounds to malfunction. You can try another version with better compatibility but worse performance:
https://steamcommunity.com/sharedfiles/filedetails/?id=3734352850