// Management · RimWorld Mod
Mid-Range Drop Pods [A17]
All this does is double the Chemfuel capacity of Pod launchers from 150 to 300.
All this does is double the Chemfuel capacity of Pod launchers from 150 to 300. That's it.
MOD COMPATIBILTY:
This should be compatible with most mods. The only time a conflict should occur is if you use a mod that changes 'Buildings_Misc.xml' in a way that redefines the PodLauncher. Also, it includes it's own "BuildingBase" abstract to avoid the risk of an XML inheritance issue.
SAVED GAMES & PRECAUTIONS:
This should work with saved games. At least, it did in my testing. Though, it is wise to keep a backup save before adding new mods. Also, I suggest quitting and restarting after activating or deactivating any mods.
DOWNLOAD & FORUM TOPIC:
You can check here for the forum thread where you can find the Dropbox download and potentially discuss or learn more about this and my other mods.
CREDITS:
Thanks to xhatti's LongRangePodLauncher for the inspiration to create this. Quadruple the range just seemed too OP to me, so I created this. (All my files are my own or modified directly from the core game.)
MOD-FRIENDLY VERSION:
If you use a lot of mods and are especially concerned about mod compatibility, you may want to take a look at the new version I created: Mid-Range Drop Pods: Mod-Friendly. It uses a different method to accomplish the same thing.