// Weapons · RimWorld Mod

Weapon Tech [A15]

Important note on versions: This is the old A15 version, created by Audioviper.

Important note on versions:

This is the old A15 version, created by Audioviper. This was uploaded with the author's permission for those who still play A15. For the current A16 version, check here:

Description:

This mod aims to add some depth to weapon research and handling, without taking away from the general Rimworld feel. In short, it adds 4 simple tech branches to allow the researching of weapons, rather than having them lumped in with machining.

In order, they are:

  • Gunpowder - Arquebus, Cast Grenades
  • Repeating Actions - Revolver, Pump Shotgun, Lever-Action, Survival Rifle
  • Optics - Sniper Rifle
  • Self-loading Actions - Pistol, Machine Pistol, Semi-Auto Shotgun, Assault Rifle, Battle Rifle, SAW, Anti-Material Rifle
  • Advanced Grenades - Frag Grenade, Molotov Cocktail, EMP grenade
  • Grenade Launchers - Grenade Launcher, Incendiary Launcher
Both the Sniper Rifle and LMG have been retextured, if only for my own personal satisfaction, and the Heavy SMG has been removed as I felt it was rather redundant. A few of the original weapons have had their stats altered, but nothing too jarring. Just rebalanced to accommodate the new weapons.

Update 1

- Added the Semi-Auto Shotgun to Self-Loading Actions - Implemented the beginnings of the explosives tree - Changed Self-Loading Actions' tech class to spacer In any case, please enjoy this minor modification to the RimWorld experience!

Offline download:

http://s000.tinyupload.com/?file_id=69697933966634354924