// Management · RimWorld Mod

Prisoner Shuttle Logistics

Prisoner Shuttle Logistics mod preview for RimWorld

Prisoner Shuttle Logistics Tired of handling prisoners one by one?

Prisoner Shuttle Logistics

Tired of handling prisoners one by one? This mod turns capture, scheduling, transport, trade, and return into one workflow.

What it adds

  • Bulk Capture — Drag over downed humanlikes; wardens capture them into prisoner beds.
  • Bulk Arrest Here — Optional CPERS integration for on-site arrests.
  • Prisoner Shuttle — A dedicated Odyssey shuttle (2,000 kg, unmanned control).
  • 3 schedule slots per shuttle — Each slot has its own disposition, destination faction, schedule, and filters.
  • Sell / Repatriate / Honor — Vanilla-compatible transactions, then automatic return to your colony.
  • Per-prisoner safety gate — Prisoner tab checkbox to allow or block shuttle transport independently of filters.

How scheduling works

Each shuttle stores up to 3 slots (priority 1 → 2 → 3). For each slot you set:
  • Disposition: Sell, Repatriate, or Honor
  • Destination faction (buyer, gift target, or honor faction)
  • Load time and departure time (separate)
  • Repeat mode: Manual, Daily, selected quadrum days, or N days after last departure
  • OR filters: race OR home faction OR individual prisoner
If multiple slots are due on the same day, only the lowest-numbered slot runs. Empty filters mean no automatic candidates — this prevents accidental mass loading.

Safety features

  • Quest-related pawns default to transport OFF
  • Mixed routes in one payload are blocked at launch
  • Invalid destinations return prisoners without forcing alternate trades
  • Missed midnight departures unload cargo and clear stale assignments
  • Multiple shuttles on the same route share load via round-robin

Mod settings (global)

Sale price, honor, and repatriation goodwill

Requirements

  • Harmony (required)
  • Odyssey (required)
  • Royalty (optional — needed for honor runs)
  • CPERS – Arrest Here (optional — for bulk arrest-here)

Quick start

  • Build a Prisoner Shuttle
  • Open Prisoner Shuttle Policy from the shuttle
  • Enable Slot 1, choose Sell/Repatriate/Honor and a destination faction
  • Add filters (race, faction, or individual prisoners)
  • Set negotiator (and honor recipient if needed)
  • Use Load matching prisoners now or wait for the schedule
  • Depart — the shuttle processes prisoners and returns automatically