// Management · RimWorld Mod
MIM - WH40k Thousand Sons
Summary Standalone Thousand Sons Faction mod from MIM - WH40k Factions.
Summary
Standalone Thousand Sons Faction mod from MIM - WH40k Factions. Basic concept of Chaos Factions is, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through. This mod adds a Thousand Sons sub faction, along with their Culture, Earnable Royal Titles, Custom Startings and Apparels.New Faction
New Gene-Seed
Rubricae
Sorcerer
New Game mechanism
Gas of Change
Requires Biotech DLC - otherwise, the function may not be activated. Thousand Sons' Warpflame weapons generate special gas after their attack. If your pawn keeps staying there, they will be eventually transformed to Tzaangor. This conversion will be applied not only for human, but also mechanoids and animals.
Cures
Currently only one cure available - if you use Psycast mod (which means requires Royalty DLC), you may have a chance to learn temporal manipulation. Further abilities to cure these foul diseases will be added along with updates for Adepta Sororitas and Adeptus Ministorum.New Races
Screamer of Tzeentch
They will be spawned as a tamable animal with Advanced trainability.New Xenotype
Requires Biotech DLC - otherwise, the function may not be activated.Tzaangor
Tzaangor Enlightened
Tzaangor Shaman
New Fortification
Thousand Sons Walls and Embrasures
Gives better mediation focus. Have slightly better stats compare to vanilla structures. Requires Thousand Sons research on Chaos (MIM) tab.New Scenario
New Apparels
- Total 19 Thousand Sons armor parts (including Armor, Helmet and Backpack) added. (Steam keep deleting attached images with no reason, so some armors are missing on above screenshot.)
- (Requires VFE - Pirates) 1 set of Helbrute armor.