// Weapons · RimWorld Mod
MIM - WH40k Weapons
Summary Standalone weapons mod from MIM - WH40k Factions.
Summary
Standalone weapons mod from MIM - WH40k Factions. Gives bunch of weapons for Loyalists, Traitors, Genestealer Cults and Necrons.You can change ranged weapon accuracy at Mod Settings
Change the value, save and load the game, then you'll get updated accuracy. This may not include some Melee weapons that has ranged attack.Weapon Concepts
Same as Miniatures, there are four types of ranged weapons - Pistol, Rapid, Assault and Heavy. Pistol can be, if you use duel wield mod, duel wielded, Assault weapons have move speed bonus of 25% while Heavy weapons have penalty of 50%. Rapid weapons currently have no concept yet. Melee weapons are basically categorized as 1H or 2H - 1H weapons has x * 1.x multiplied damages from their vanilla counterparts - like chainsword, which has damage characteristic of 1, has same damage amount with Long Sword, while Khornate Eviscerator, which has 2 and (looks like) 2H, has Long sword * 1.2 * 1.5 (2H weapon multiplier) damage amount.This mod contains
New Weapons
As it is named. Currently including 280+ new melee & ranged weapons, including redundancy across factions.
New Mechanism - Weapon Abilities
Rapid Fire
Devastating Wounds
This ability will be disabled if Combat Extended is enabled.
Sustained Hits
Melta
This ability will be disabled if Combat Extended is enabled.
Pistol
This ability will be disabled if Combat Extended is enabled.
Heavy
Will not be displayed as weapon ability but gives below pawn ability instead.
Hazardous
Please note that this one has slightly lower possibility. Other 15% comes from 10.0 out of 60.0, while this one comes from 1 out of 6.
Penetration
Only available for Las / Beam / Gauss weapons. An attack from a weapon with this ability will penetrate all pawns on the shoot line.New Mechanism - Changeable Projectile
Equip below magazine pouches with corresponding guns give your pawn additional gizmo when drafted. Click each gizmo will change the attack type - some may change requirement of Line of Sight or bullet flying type. You can check inspection string or item descriptions for which one has compatibility with which guns. Any pouches require magazine pouch (IM) research on Imperim (MIM) tab. Changeable projectile functions will be removed if Combat Extended is enabled - still, pouches give carry capacity bonus as well as small carry weight / bulk bonus to wearer.Bolt Weapons
Special-issue ammo
Auto Weapons
Special-issue ammo
Mobile mortar
Mobile mortar can be crafted at fabrication bench once Mortar and Heavy Weapon (IM) research has done.
Mortar shells
- Explosive Shell (default)
- Incendiary Shell
- EMP shell
- Smoke shell
- Firefoam shell
- Tox shell (requires Biotech)
New Abilities
Most likely a built-in abilities for weapon or wargears.Wargear bounded
Weapon bounded
Will be removed if Combat Extended is enabled.