// Management · RimWorld Mod

Misc Traits

by Duztamva

1.61.51.4
Steam ↗
Misc Traits mod preview for RimWorld

Adds 48 new traits (some of the requires Ideology).

Adds 48 new traits (some of the requires Ideology). All traits are designed to be simple, general and no professional traits with complex bonuses is included.
All traits are entirely implemented in XML, should have good compatibility.

: Aiming time -75%, Shooting accuracy -20.0
: Negotiation ability ×125%, Trade price improvement ×125%, Arrest success chance ×80%, Suppression power ×80%
: Melee cooldown ×50%, Random mental break-Berserk
: Aiming time +50%, Shooting accuracy +20.0
: Filth rate ×50%
: No bad mood from low temperature
: Crawl speed ×200%
: Permanent mood effect -15, Mental break threshold -27%
: Beauty +3.0, Pain shock threshold ×50%
: Reading speed ×10%
: Filth rate ×200%
: Incoming damage multiplier ×80%
: Carrying Capacity ×60% (separate from caravan capacity), Melee Damage ×80%
: Requires Ideology, Pruning speed ×250%
: Mood is lowered when there are few colony members, and raised when there are many
: Max nutrition ×80%, Eating speed ×200%
: Negotiation ability ×80%, Trade price improvement ×80%, Arrest success chance ×125%, Suppression power ×125%
: Recreation fall rate ×135%, Meditation psyfocus gain ×200%
: No bad mood from high temperature
: Gain the Hyperfocus ability, which increases Consciousness by 20% for 60 seconds. 1-day cooldown
: Rest rate multiplier -25%, less mood loss for being sleepy
: Random mental break-Insult, Force mental break-Insult
: Melee dodge chance -15.0, Trap spring chance ×500%
: Lifespan factor ×125%
: Eat meat reduces mood regardless of ideo
: Aiming time +100% (Does not affect mortar aiming time), Mortar miss radius multiplier ×15%
: Can focus on any object during meditation (As long as other traits allow).
: Permanent mood effect +15, Mental break threshold +27%
: Remove joy need
: All skills -5, Global learning factor +100%
: Most psychic stimulation have the opposite effect on mood
: Gain the Psychic Shutdown ability, which sets Psychic Sensitivity to 0% for 3 hours. 1-day cooldown
: Gain work frenzy after recover from mental break
: Max nutrition ×125%, Eating speed ×50%
: Lifespan factor ×80%
: Construction Success ×80%, Repair Success ×80%, Surgery Success ×80%, Food Poison Chance ×125%
: Reading speed ×150%
: Gain the Sprint ability, which multiplies Move Speed by 300% for 5 seconds. 1-day cooldown
: Random mental break-Wander, Force mental break-Wander
: Carrying Capacity ×150% (separate from caravan capacity), Melee Damage ×120%
: Requires Ideology, Pain shock threshold +10%, Global certainty loss factor ×10%
: Immunity gain speed +100%, Random disease for every 7.5 days in average
: Remove beauty need
: No mood addition for Catharsis
: No inspirations, only frenzies
: Melee damage factor ×150%, Aiming time -50%, Global work speed -50%
: Gain the Willpower ability, which reduces Mental Break Threshold by 40% for 3 hours. 1-day cooldown
: Move speed +0.60, Incoming damage multiplier +25%