•——————————————————————————• Description: After day 15, this storyteller will go to the extreme by implementing adaptations that will accelerate the point multiplier of events and prevent players from becoming bored due to their colonies becoming too powerful especially during th
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Description:
After day 15, this storyteller will go to the extreme by implementing adaptations that will accelerate the point multiplier of events and prevent players from becoming bored due to their colonies becoming too powerful especially during the mid- and post-playthroughs. However, whenever one of your pawns dies, the storyteller, "C," will cause the score multiplier to drop significantly. Colonists will inevitably have to confront scenes of death and loss, but the survivors will enjoy a relatively easy respite afterward.
Overall, this storyteller will enhance the impact of colonists' lives and deaths through adaptive adjustments, and will be suitable for players who intend to challenge themselves despite being uncertain of their exact skill level, or for those who wish to remain actively engaged without risking the complete destruction of their colony.
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StoryTeller "C" the Archvillain
"C" is a mob boss forged in the fires of blood and chaos, who swears that all that sentimental and moral posturing is nothing more than an excuse for weaklings. If one intends to lord it over this fringe world must cast aside conventional ethics and adopt an unyielding, cutthroat approach.
In her playbook, every day survived is akin to cash borrowed from a loan shark—a debt that can only be repaid with double the violence and sacrifice. When forces prove resilient, she will ruthlessly escalates her assaults, transforming conflicts into chaotic gambles; yet the instant a key member falls, her frenzied onslaught grinds to an abrupt halt, almost as if sneering at the collapse.
**Warning**: Events—particularly raids—will grow increasingly frequent, their intensity escalating with each day your colonists survive unharmed. But this torment will finally ease… when the colony is reduced to tearful farewells and fields littered with corpses.
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Notes: This storyteller has made important adjustments in terms of adaptability. To have the expected experience, please be careful when lowering adaptability options. If you want to play at a higher difficulty, you can import the template in custom difficulty and adjust the adaptive impact to a higher value.
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