// Management · RimWorld Mod

More Biotech Style Xenotypes

by Alite

1.61.51.4
Steam ↗

This mod adds a bunch of xenotypes that use the base genes provided by Biotech.

This mod adds a bunch of xenotypes that use the base genes provided by Biotech.

Due to the number of genes Biotech makes available for use, there is a theoretically infinite number of xenotypes you can make. Unfortunately, Biotech only gives us 11 Xenotypes in the world by default, including the one that doesn't even use genes. This mod aims to help with that some by adding xenotypes that will live amongst all of the other xenos. They don't have complex backstories, but they will increase the variety you see in the world.

This mod will NOT implement any new factions, but instead increase the variety of xenotypes in existing factions. This will, in theory, make it easier to find the new xenotypes because there won't be an increase in the number of factions on the map, thus making it more likely for the ones that do exist to visit you with the new xenotypes in tow. I also decreased the chances for factions to have baseliners. For example, the outlander faction pawns normally had a 85% of being a baseliner, but with this mod it's 30%. Tribes have a 50% for baseliners, while the normal value was 100%, for a reason I'm still not completely clear on. Regardless of how unixenotypial they were before, there's been other xenotypes dropping in left and right for a while now, so you'd think there'd be at least a little variety. I digress.


Xenotypes currently added by this mod - WARNING I'm bad at naming things. I either find a random name generator, or go with something insultingly obvious. I did both this time.

Damphir - Bioengineered sanguophages with fewer limitations
Viperal - Short-lived assassins incapable of reproducing
Artifexian - Evolved monkeys that love making new things and sleeping
Felionkin - Lazy human-cat hybrids with a strong desire to kill things
Canuskin - Human-dog hybrids that enjoy digging and fighting
Toxinborn - Peaceful Waster offshoots with a penchant for farming
Reavers - Psychically sensitive warriors that make Hussar seem reasonable
Harmonites - Archite-infused psychics that excel at mental tasks
Battleborne - Unresting warriors that also do well with intellectual tasks, and very poorly with drug abstinence
Oni - Red desert warriors who just want to watch the world burn


There's also 3 new Xentoypes based on the genes from More Biotech Style Genes. If you don't have any mod from that series installed then the xenotypes will not appear. If you only have certain individual mods installed, then the xenotypes will only appear if you have More Aptitude Genes in addition to the specific other mods that individual xenotypes require. The list of MBSG based xenotypes may increase if I have new ideas I want to implement. These xenotypes have characteristics that make it impossible to implement them directly into factions, but they should still be findable through other means.

The xenotype additional requirements
Celestial - More Cell Stability Genes and More Psychic Sensitivity Genes
Phoenix - Climate Preference Genes and More Fire Resistance Genes

Yeti - Climate Preference Genes


Discord link for those who want an easier way to ask questions, make requests, or just chat. I'll also be posting new releases there.

Easy link to all of my Rimworld mods




While they are not required, I did implement the genes from my Fertility Genes and Lovin' Genes mods. I did not list them as requirements because this mod was made to provide xenotypes that don't force you to deal with more genes, but were included in this mod because I'm too lazy to make compatability mods for this. Having neither, one, or both of those mods should not impact your game negatively.