// Management · RimWorld Mod
Network Category (DEVELOPMENT CEASED)
What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for i
What does this do?
- Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for its trivialization of deepchem scarcity. - Moves the helixien gas powered generators into Power where the rest of the generators areThat's it?
Yeah.Why the VE Chemfuel requirement?
This mod's basically only purpose is to rename a category and move chemfuel related stuff and the way the designation category def is set up is that its redefined in each mod its used in. Way too much of a pain in the ass to not just assume the player has VE chemfuelDesign philosophy
My philosophy is that if the items have a category that would fit the entirety of their pipe network, then it stays in that category. ie: blood pipes in biotech, air conditioning stuff in temperatureMod Support
- Appliances Expanded - Vanilla Chemfuel Expanded - Vanilla Races Expanded - Android - Vanilla Nutrient Paste Expanded - Vanilla Helixien Gas Expanded - Anything that already uses the Pipe Networks category - Use Drag-Sorting to move anything else I didn't include.Compatibility and Cohesion
- All of Vanilla Expanded - Anything in my modpack - Should work well with most other stuff too
