// Management · RimWorld Mod

Network Category (DEVELOPMENT CEASED)

What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for i

What does this do?

- Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for its trivialization of deepchem scarcity. - Moves the helixien gas powered generators into Power where the rest of the generators are

That's it?

Yeah.

Why the VE Chemfuel requirement?

This mod's basically only purpose is to rename a category and move chemfuel related stuff and the way the designation category def is set up is that its redefined in each mod its used in. Way too much of a pain in the ass to not just assume the player has VE chemfuel

Design philosophy

My philosophy is that if the items have a category that would fit the entirety of their pipe network, then it stays in that category. ie: blood pipes in biotech, air conditioning stuff in temperature

Mod Support

- Appliances Expanded - Vanilla Chemfuel Expanded - Vanilla Races Expanded - Android - Vanilla Nutrient Paste Expanded - Vanilla Helixien Gas Expanded - Anything that already uses the Pipe Networks category - Use Drag-Sorting to move anything else I didn't include.

Compatibility and Cohesion

- All of Vanilla Expanded - Anything in my modpack - Should work well with most other stuff too