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58 mods1.9M total downloads 4.7 avg rating

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Name Your Entities
Stale
management

Name Your Entities

What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

Ambiguous Anomaly
management

Ambiguous Anomaly

What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

Vanilla Expanded: Hero Backgrounds
management

Vanilla Expanded: Hero Backgrounds

What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all

Nerfed Fecal Sludge
Stale
management

Nerfed Fecal Sludge

Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.

Temporary Patches
↑ Updated
management

Temporary Patches

What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To

No Psycast Tabs (DEVELOPMENT CEASED)
management

No Psycast Tabs (DEVELOPMENT CEASED)

What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O

Fuck Embrasures
Stale
management

Fuck Embrasures

What does this do? This removes embrasures. Supported mods - Medieval Overhaul - Combat Extended

Anomaly Fleshbeasts or Sarg Fleshbeasts?
Stale
management

Anomaly Fleshbeasts or Sarg Fleshbeasts?

What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.

Lighting Category (DEVELOPMENT CEASED)
Stale
furniture

Lighting Category (DEVELOPMENT CEASED)

What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2 - Rebuild: Doors and Co

Animals Category (DEVELOPMENT CEASED)
Stale
management

Animals Category (DEVELOPMENT CEASED)

What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.

Auxiliaries Category (DEVELOPMENT CEASED)
Stale
management

Auxiliaries Category (DEVELOPMENT CEASED)

What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro

Sculpting Bench (DEVELOPMENT CEASED)
Stale
management

Sculpting Bench (DEVELOPMENT CEASED)

THIS MOD HAS BEEN MERGED INTO PROGRESSION: PRODUCTION Unless something drastic happens to Rimworld's internals, this mod will likely continue to work for the rest of the game's lifespan.

Clean Categories: Spots (DEVELOPMENT CEASED)
Stale
management

Clean Categories: Spots (DEVELOPMENT CEASED)

What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs

Culture Category (DEVELOPMENT CEASED)
Stale
management

Culture Category (DEVELOPMENT CEASED)

What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves practically everything) -

Fuck Learning Helper
Stale
management

Fuck Learning Helper

What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c

Bedroom Category (DEVELOPMENT CEASED)
Stale
management

Bedroom Category (DEVELOPMENT CEASED)

What does this do? This adds a Bedroom category that contains all of the beds, sleeping spots, dressers, end tables, closets, anything that links to a bed or has relevance with stats in a bedroom. That's it? Yeah. Mod Support - Architect Icons, has its own icon - VE Furniture - V

Transport Category (DEVELOPMENT CEASED)
Stale
management

Transport Category (DEVELOPMENT CEASED)

What does this do? Renames the Vehicles category to "Transport" and moves transport pods, the pod launcher, and ship landing beacons to it. Mod Support Rimnauts 2 Any vehicle mods using the Vehicle Framework. Architect Icons (adds its own icon) Use Drag-Sorting to move anything e

Outreach Category (DEVELOPMENT CEASED)
Stale
management

Outreach Category (DEVELOPMENT CEASED)

What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla Factions Expanded - Deser

Environment Category (DEVELOPMENT CEASED)
Stale
management

Environment Category (DEVELOPMENT CEASED)

What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vanilla Christmas Expanded -

Restrict Undrawn Apparel
Stale
management

Restrict Undrawn Apparel

What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt

Network Category (DEVELOPMENT CEASED)
Stale
management

Network Category (DEVELOPMENT CEASED)

What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for i

Childhood Category (DEVELOPMENT CEASED)
Stale
management

Childhood Category (DEVELOPMENT CEASED)

What does this do? This adds a childhood category that contains the very few childhood items in Biotech and mods. That's it? Yeah. I'm not gonna lie, I kinda made this one to round out the category list and for the hope that other modders make childhood related mods later on. Mod

Hive Category (DEVELOPMENT CEASED)
Stale
management

Hive Category (DEVELOPMENT CEASED)

What does this do? - Renames "Insectoids" to "Hive" - Moves the category underneath Animals - Adds an architect icon to the category That's it? Yeah. Really not much right now. Mod Support - Vanilla Factions Expanded - Insectoids 2 - Use Drag-Sorting to move anything else I didn'

Garbage Truck [1.5]
No 1.6
management

Garbage Truck [1.5]

What does this do? This adds a Garbage Truck to the game, great for moving around VRE Trashpacks or anything else you want. Why make this vehicle? This fills the void of a sort of "large scale transport" vehicle if you aren't interested in hauling around waste. I also love the co

Adaptive Trash Storage [1.5]
No 1.6
storage

Adaptive Trash Storage [1.5]

What does this do? This replaces the Small Bin and Large Bin from Vanilla Furniture Expanded with actual storage for trash using the Adaptive Storage Framework. This mod fits in perfectly with Reel's Expanded Storage and works fully with the Vanilla Expanded suite. These storage

Floor Pipette Tool
management

Floor Pipette Tool

What is this? This adds a new architect gizmo that lets you pick a floor on the ground to identify and place more of it quickly. This is useful in instances where you have lots of floors. Credits - Taranchuk - C# - Oskar Potocki - Art

Trash Mod [1.5]
No 1.6
management

Trash Mod [1.5]

TRASH MOD This aims to make trash and waste management a more fundamental gameplay element to Rimworld.

Load Them Last
management

Load Them Last

What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar

No Hedge Wall - VFE Architect
No 1.6
furniture

No Hedge Wall - VFE Architect

What does this do? Removes the hedge wall from the architect menu. This is for the presence of the suite of hedge walls in Alpha Props - Parks and Gardens and to minimize clutter and content overlap in my modpacks. Pairs well with Alpha Props - Parks and Gardens

Progression: Equipment [DEAD, 1.5]
No 1.6
management

Progression: Equipment [DEAD, 1.5]

• Core - Ferny • Royalty - Ferny • Ideology - Ferny • Biotech - Ferny • Anomaly - Ferny • Medieval Overhaul - Ferny & SoldierFirst • Vanilla Factions Expanded - Settlers - Ferny • Vanilla Factions Expanded - Classical - Ferny • Vanilla Armour Expanded - Ferny • Vanilla Weapons Ex

Storage Stats in Description
storage

Storage Stats in Description

What is this? This mod automatically generates and adds storage stats to the descriptions of all storage buildings. Additionally This mod also interacts with mods/patches that add these stats, such as Reel's Expanded Storage by removing their pre-written ones. So if there are eve

Prop Integration for MUS FishingDecorative
No 1.6
furniture

Prop Integration for MUS FishingDecorative

What does this do? Integrates "MUS Fishing Decorative" into the Vanilla Expanded Props system. I might make a patch to turn some of this stuff into a style as well. Some decorations still require rotation for variants, which i'm kinda unhappy with and might change in the future.

Prop Integration for SimpleStairs
No 1.6
furniture

Prop Integration for SimpleStairs

What does this do? Integrates "SimpleStairs" into the Vanilla Expanded Props system. Do they still function? All buildables still have their beauty buff and cost to build. Aren't there already stairs in the props mod? I prefer these ones, and there's other interesting buildables

Prop Integration for Panels and Frames
No 1.6
furniture

Prop Integration for Panels and Frames

What does this do? Integrates "Panels, Frames & Stairs" into the Vanilla Expanded Props system. Where are the panels? Scrapped altogether with this mod, aside from the door panel. The borders in VE Props serve the function well enough in my eyes. Do they still function? Frames st

Prop Integration for Amnabi's Flags
No 1.6
furniture

Prop Integration for Amnabi's Flags

What does this do? Integrates "Amnabi's Flags" into the Vanilla Expanded Props system. Do they still function? All buildables still have their beauty buff and cost to build.

Prop Integration for Architecture of the Rim
No 1.6
furniture

Prop Integration for Architecture of the Rim

What does this do? Integrates "Architecture of the Rim" into the Vanilla Expanded Props system. Do they still function? All buildables still have their beauty buff and cost to build. How do I build outside of the default materials? You can't anymore, but that's fine with me, they

Features Gap Fix
management

Features Gap Fix

What is this? This mod removes a pet peeve small gap in the features menu present in Smart Odyssey and Alpha Biomes. If you do not have either of those mods present, the mod has no functionality. Why? The original design I always assumed was a mistake, or there was some informati

Signs and Comments for Bill Doors' Simple Signs
No 1.6
management

Signs and Comments for Bill Doors' Simple Signs

What does this do? This is a patch that allows Bill Doors' Simple Signs to use the signs and comments system. - Moves all the signs to the signs category - Allows all of them to show and edit text Compatibility You should have no problems

Prop Integration for MUS Gothicstyle Vampire Furniture
No 1.6
furniture

Prop Integration for MUS Gothicstyle Vampire Furniture

What does this do? Integrates "MUS Gothicstyle Vampire Furniture" into the Vanilla Expanded Props system. Some decorations still require rotation for variants, which i'm kinda unhappy with and might change in the future. Some of the floors were removed as well as I couldn't find

Signs and Comments for Biomes! Fossils
No 1.6
management

Signs and Comments for Biomes! Fossils

What does this do? This is a patch that allows Biomes! Fossils to use the signs and comments system. - Moves all the signs to the signs category - Allows all of them to show and edit text Compatibility You should have no problems