// Management · RimWorld Mod

NM - Warehouse Tab

NM - Warehouse Tab Your colony stock in one tab.



NM - Warehouse Tab


Your colony stock in one tab. Find an item, check its condition, see where it is stored and choose who should equip a weapon or wear a piece of apparel.

Features


  • An item table with material, quality, quantity, condition, total market value and mass. Configurable columns and a collapsible details panel.
  • Search, categories, favorites and saved filter presets. Filter by quality, condition, tainted apparel, forbidden stacks and items outside storage.
  • Inspect individual items or stacks, open their information card and jump to them on the map.
  • Equip and Wear commands with pawn selection. The menu shows the current weapon and relevant skill, or apparel that would be replaced.
  • Minimum stock targets: track shortages even when an item reaches zero.
  • Storage issues at a glance: items outside storage, fresh items without refrigeration, deterioration and items rejected by their storage filter.
  • Search storages, view priorities, find empty storage and open native storage settings.


RimWorld 1.6. English and Russian. No required mods or DLC.
  • Combat Extended is optional: enabling it adds an Ammunition category, including ammunition from compatible mods.
  • Simple Sidearms is optional: it adds an equip-sidearm command. Load Warehouse Tab after it.
  • Orders use native commands and preserve their restrictions and confirmations. Compatibility with every third-party mod is not guaranteed.


Which items are counted?
Revealed haulable items on the current map. By default, items on player shelves and stockpile cells; turn off Only in storage to include items elsewhere. Pawn inventories, caravans and contents of non-standard containers are excluded. Storage capacity is not estimated.
How do minimum stock targets work?
Select an item → Minimum stock. A target counts all materials and qualities of that item type in player storage on the current map, independently of filters. Forbidden stacks are included in the physical stock count. Set the target to zero to remove it. Targets are shared across colonies; there are no background notifications.
How often does the data refresh?
Every three real seconds while the tab is open, including while paused. A manual refresh button is also available.
What is saved?
Favorites, presets, minimum targets and table preferences. The mod adds no items and does not alter storage rules. Removal from long-running saves has not been fully tested.

Gameplay screenshots





neuromanser — development, interface, visual design and gameplay screenshots. RimWorld and game artwork — Ludeon Studios. Combat Extended and Simple Sidearms are separate optional mods by their respective authors.
When reporting an issue, include a screenshot, mod version, active mod list and Player.log.