// Management · RimWorld Mod

Nomads

Nomads mod preview for RimWorld

You start as a 6 nomad caravan with 2 donkeys, you've recently made a bad deal with the Shattered Empire that, while it improved your relations with them, left you with no excess resources and only a small profit.

You start as a 6 nomad caravan with 2 donkeys, you've recently made a bad deal with the Shattered Empire that, while it improved your relations with them, left you with no excess resources and only a small profit. Will you continue your ways of nomadic trade or will you finally settle down and build up.

Your faction will be a New Tribe.
Start with 6 people.
Player starting characters have a 100% chance to start with trait: Ascetic
Player starting characters have a 100% chance to start with trait: Animal lover
Start with research: Beer Brewing
Start with research: Stonecutting
Start with research: Complex Clothing
Start with research: Long Blades
Start with research: Greatbow
Start with research: Drug Production

Faction relation modifiers:
-Shattered empire (Starting: 50)

Start with:
-Silver x1000
-Packaged survival meal x100
-Medicine x50
-Nomad rifle x3
-Cloth nomad caravan guard cloak x3
-Cloth nomad caravan guard helmet x3
-Cloth nomad rags x2
-Cloth nomad hood x2
-Cloth nomad technopath robe
-Cloth nomad technopath hood
-Donkey x1
-Donkey x1

Tags

  • scenario