// Management · RimWorld Mod
[Obsolete] Simple Recycling
IMPORTANT Kind Arvkus, created Simple Recycling corresponding to the 1.
IMPORTANT
Kind Arvkus, created Simple Recycling corresponding to the 1.5-1.6 version. Please use this mod. Thank you for using this mod.1.5-1.6 version
Simple Recycling MOD author : Arvkus Steam Workshop Link : https://steamcommunity.com/sharedfiles/filedetails/?id=3239309389 This mod is an updated version of "Simple Recycling" made by Lanilor to 1.4. All rights to this mod are with Lanilorand I am responsible for all issues that arise with this 1.4 version. If you have any problems, please report them on this mod's workshop page.Special measures for v1.5.x :
In RimWorld v1.5, Smelting is now limited to metal. For this reason, it is no longer possible to recycle clothing into the materials it was made from with xml files prior to v1.4. For this reason, I took special measures for v1.5. Added a patch that forces all non-metal craftable apparel added in Core and 3 types of DLC to be recycled into cloth. All tribal apparel (tribalwear and veils) will be plainleather. It's a shame that I can't recycle to the original material, but please bear with me until I can come up with a better solution.Description :
Simple Recyclning A simple mod that adds recycling of apparel in the same way weapons are smeltable in the core version. - Added recycle apparel bill to Crafting Spot (only "Lost Tribe" start). No need resarch, but work speed was slow. Supports the neolithic tech age. To recycle apparel, research "apparel recycling" and then add the bill to a tailoring workbench. Note: Recycling work required minimum crafting skill is level 6.Compatibility :
for RimWorld 1.4/Notes :
Due to the patch included in Micro Designations, the following red error is recorded when starting the game, but it does not affect gameplay.
Could not find a type named MendAndRecycle.RecipeWorkerWithJob_Recycle
UnityEngine.StackTraceUtility:ExtractStackTrace ()
The cause is that the Mod confirmation method of the patch of the code that calls the MendAndRecycle dll is determined by defName instead of the Mod name, so it is an error.
I would like to thank g0ldheart_rr and pgames-food for suggesting this idea.