// Management · RimWorld Mod

Off-Map Caravan Loading (Continued)

by Alyssa

1.61.51.4
Steam ↗
Off-Map Caravan Loading (Continued) mod preview for RimWorld

A continuation of : Off-Map Caravan Loading by ElysiaCrynn Description This mod removes the often annoying vanilla caravan formation process, instead making it happen instantly.

A continuation of : Off-Map Caravan Loading by ElysiaCrynn

Description

This mod removes the often annoying vanilla caravan formation process, instead making it happen instantly. To balance it out, after the caravan is formed it has to wait for a certain amount of time before it is allowed to move, to simulate packing the caravan. If hostile pawns are present on the map caravan formation will be disabled. There's a setting to allow caravan formation with hostiles on the map after a few hours (time is configurable as well) (timer starts after one attempt at caravan formation, at which point you'll get a message in the top left about having to wait x hours because of hostiles.) The packing time is calculated based on the total mass of the caravan and the amount of colonists in the caravan. To put it simply, more items = longer packing time, and more colonists = shorter packing time. The mod's settings offer a bunch of customization options to to tweak things to your liking.

Changes made in the continued version

  • Now uses language keys
  • Code Improvements
  • Clearer labels and tooltips in settings menu + slightly modified layout
  • Packing time calculation uses total caravan mass instead of either stack count or total mass of items
In improving the code I had to change the way packing time was being calculated, specifically the 'weight scaling' part, so instead of using either the number of stacks or the total mass of items it now just uses the total caravan mass. It's probable doable to keep the functionality the same, but this way was easier (and less likely to cause incompatibilities). Also the total caravan mass is (I think) pretty much just anything being carried anyway, meaning mostly items, meaning it probably barely makes a difference at all.

Compatibility

Not sure what mods might be incompatible with this version of the mod, feel free to mention any you encounter and I'll see what I can do. Same goes for bug reports. Any feedback or requests are swiftly incinerated welcomed, but no promises on actually implementing them :) Thanks to ElysiaCrynn for the original mod, it's great. Plus I learned a thing or two while working on this continuation <3