This mod can work in 1.6, but you can't open the mod setting.
I had accidentally lost the source code of this mod, so it may be difficult to fix the problem.
Now the ranged cooldown time is related to Shooting Skill and Manipulation.
You can adjust their weight in mod settings.
Require Harmony.
Compatible with mods that make skills higher than 20. (Will be regarded as lv20)
If you are looking for melee version, check Melee Weapons: Speed and Damage .
If you are looking for warm up version, check Draw a bead.
If you are looking for quality version, check Quality Cooldown .
Update 6/22/23:
Rewrite it in C#.
Add mod settings.
Make it compatible with mods that make skills higher than 20.
Remove dependency on Biotech DLC.
1.5 Update
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh