// Management · RimWorld Mod
[Og] Real Charged Shots
Description: What is charge weapon?
Description:
What is charge weapon? "Build weapons which fire pulse-charged munitions for extra damage." "Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done " It sounds powerful, doesn't it? But in actual use, you will find out what is called false advertising. The so-called "unstable energy" cannot cause extra damage, and I don't know where the "greatly increases" is coming from. This mod enhances charge weapons to make them more in line with the text description.- All charge weapons will produce electric arcs due to the release of "unstable energy" when hitting targets, resulting in additional burns (and temporary stun effects, for some weapons). Electric arcs can penetrate shield belts, but cannot penetrate shield backpacks or other shields which have a protection radius.
- Sniper-type weapons (charge lance, charge sniper rifle added by vanilla weapons expanded) also cause a large amount of EMP damage (40/30, 20s/15s) in addition and can control mechs and break shield belts, but have no effect on shield backpacks or other shields which have a protection radius.
- Burn damage is half of the bullet damage, and stun time is 1s, only take effect on single-shot weapons and shotguns .