// Management · RimWorld Mod

Op start

Op start mod preview for RimWorld

This is an op start where you can get started easly and go on to late game Your faction will be a New Arrivals.

This is an op start where you can get started easly and go on to late game


Your faction will be a New Arrivals.
Start with 5 people, chosen from 8.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Iron-willed
The stat "plant harvest yield" will be universally multiplied by 1000%.
The stat "tame animal chance" will be universally multiplied by 1000%.
The stat "max hit points" will be universally multiplied by 1000%.
The stat "beauty" will be universally multiplied by 1000%.
The stat "cleanliness" will be universally multiplied by 1000%.
The stat "research speed factor" will be universally multiplied by 10000%.
The stat "immunity gain speed factor" will be universally multiplied by 1000%.
The stat "work speed factor" will be universally multiplied by 10000%.
The stat "melee DPS" will be universally multiplied by 1000%.
The stat "melee hit chance" will be universally multiplied by 1000%.
The stat "shooting accuracy" will be universally multiplied by 1000%.
The stat "aiming time" will be universally multiplied by 1000%.
The stat "move speed" will be universally multiplied by 5000%.
The stat "carrying capacity" will be universally multiplied by 10000%.
The stat "construction speed" will be universally multiplied by 1000%.
The stat "research speed" will be universally multiplied by 5000%.
The stat "Insulation - Cold" will be universally multiplied by 10000%.
The stat "medical potency" will be universally multiplied by 10000%.

Incident(s) disabled:
-Flu
-Plague
-Malaria
-Sleeping sickness
-Gut worms
-Muscle parasites
-Toxic fallout

Start with:
-Silver x1000
-Lavish meal x100
-Medicine x50
-Component x1000
-Sniper rifle
-Charge rifle x10
-Random pet x3
-Steel x5000
-Wood x5000

Map is scattered with:
-Ship chunk x5
-Steel x5000
-Wood x5000

Tags

  • scenario