READ THIS
about update for 1.1, Tynan already did a huge job to improve rimworld's performance.
there's already an expermiental version of this mod(structure is slightly different) but the difference is smaller than I expected. so for now, no update is planned.
Madeline's RAID optimization for rimworld.
Changelog
1.0.1 - fixed bug that disables caravan incident
1.0.0 - mod published.
Details
Madeline's Optimization - RAID is a optimized code for rimworld raiding. in mid-late game(or early if you use lots of mods)
when the player is raided, the rimworld is freezed by making pawns and do other jobs for early 10 seconds or more.
this mod will use custom codes & optimize rimworld to prevent freezing from raid.
REMINDER
safe to add in already playing game.
do not remove this mod while raid being executed. (raidee's AI will be broken)
safe to remove when you're not raided
mod order : below core, anywhere you want. mod doesn't effected by load order.
if you experienced any bug, please raise an issue on github
go to github
Compatiablity
no issue with CE, Raids for me,
minor compatibility issue RimAtomics.
RimAtomics. -> remove TACS and ATOM to work properly (otherwise raid will not occur)
not compatible with preemptive Strike -> incompatible code code structure.
showcase
(that's a 100000 raids and you'll never get that just for testing)
https://youtu.be/7z5gwh4lVRs
thanks to...
thumbnail by @DChieh
Rimworld_Kor discord for help.