// Management · RimWorld Mod

Orphan Colony

Orphan Colony mod preview for RimWorld

Your colony is made up entirely of orphans who have little to no skills and very few assets.

Your colony is made up entirely of orphans who have little to no skills and very few assets. Abandoned by a cruise ship you all must build a colony from nothing. Others will come but until they do you must rely on the inexperienced to survive. You can try to take care of as many as possible but without many skills feeding and housing them all will prove to be a challenge. Cannibalism, disease, raids from the planets native factions, starvation, natural disasters, wild animals, and plenty of psychic happenings will prove to be difficult. Your people grabbed as many things as they could before being stuffed into the drop pods. Hopefully it was enough to give them a chance...

Your faction will be a New Arrivals.
Start with 10 people, chosen from 10.
Your people will be at most 19 years old.
Arrive in drop pods.
Player starting characters have a 40% chance to start with trait: Night owl
Player starting characters have a 30% chance to start with trait: Lazy
Player starting characters have a 20% chance to start with trait: Fast learner
Start with research: Smithing
Start with research: Battery
Start with research: Packaged survival meal
Start with research: Carpet making
Start with research: Drug production

Incident created:
-Wild man wanders in
-Crop blight
-Psychic drone
-Meteorite impact
-Herd migration

Start with:
-Packaged survival meal x50
-Silver x100
-Assault rifle
-Autopistol x2
-Plasteel gladius x4

Map is scattered with:
-Steel slag chunk x25
-Greatbow

Tags

  • scenario