// Management · RimWorld Mod
[Outdated] Call of Cthulhu - Cults [Deprecated]
***This mod is no longer being updated.
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
Gameplay expansion for RimWorld.
You can now...- found a cult.
- worship monstrous deities.
- make offerings and animal sacrifices.
- make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects).
This mod supports these languages:
English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man)Recommended mods
- Cosmic Horrors (for summoning actual monsters)
- Industrial Age (for great lighting)
- Realistic Darkness (for great darkness)
How do I start a cult?
1) Load the mod. 2) Play for a few days in-game. 3) One of your pawns will investigate something horrendous. 4) Build the forbidden research center. 5) Research the strange symbols until someone founds the cult. 6) Good luck.Tips:
- Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists.
- Better apparel means greater worship results and higher success rates for your sacrifices.
- Beware! If too many colonists are plotting against the cult, they might take matters into their own hands.
- Want more? Check the Call of Cthulhu WIP Thread on the Ludeon forums.