// Management · RimWorld Mod

PassThroughTowerDefenseRaid

PassThroughTowerDefenseRaid mod preview for RimWorld

This mod introduces a Forward Operating Base (FOB) system and a new raid mechanic centered around preventing enemy breakthroughs.

This mod introduces a Forward Operating Base (FOB) system and a new raid mechanic centered around preventing enemy breakthroughs.


- Colony Role Allocation: Divide your colony into two distinct roles: the Forward Operating Base (FOB) and the Main Operating Base (MOB).

- Full Raid Redirection: All raids intended for your MOB will be redirected to the FOB, maintaining their original scale. This allows your MOB to break free from the constraints of defensive fortifications, enabling you to build open, un-walled cities.

- Pass-through Raids: In addition to standard raids, the FOB features an expanded "map-crossing" mechanic. If you allow enemies to break through and exit the map, a follow-up raid of the same size as the escaped force will target your MOB approximately one day later.

- A Shift in Defensive Strategy: This mod demands a different tactical mindset; you must not only focus on annihilating the enemy but also design your defenses to prevent them from "crossing" your map.


You can toggle features and customize the behavior of raid redirection via the Mod Settings menu. Please check the settings to tailor the experience to your playstyle.


- If the FOB is operated correctly, there is no need to fortify the MOB. Conversely, if you build killboxes or heavy defenses at the MOB, you will effectively create a redundant defense layer, which may trivialize the game balance. We recommend building the MOB as an open-style colony and prioritizing the defense of the FOB for the intended gameplay experience.

- If everyone at the FOB is killed or incapacitated, the front-line function will be lost. Subsequent raids will occur at your MOB as usual.

- In addition to its own attacks, FOB must also respond to attacks that were originally intended for your MOB.
This can result in unpredictable attacks occurring simultaneously—including the possibility of two attacks happening at the same time—so please ensure your front lines are always properly prepared.

- Quest-related raids are excluded from redirection and will occur at their original target colony. Make sure you are prepared to deal with these special threats before accepting such quests.


This mod has not been tested with DLC-specific content such as Mechanoid Clusters (Royalty/Ideology) or Anomaly-specific events. If you have these DLCs installed, please be aware that their interaction with this mod is unverified and may behave unexpectedly.