// Storage · RimWorld Mod
Pick Up And Haul - Shared Storage Access
Pick Up And Haul — Shared Storage Access An unofficial compatibility patch for Pick Up And Haul and storage buildings where a single tile can hold multiple item stacks.
Pick Up And Haul — Shared Storage Access
An unofficial compatibility patch for Pick Up And Haul and storage buildings where a single tile can hold multiple item stacks. Have you ever seen haulers queue beside a large storage building while only one of them actually carries items inside? Or received a “no storage space” message even though the storage building was nearly empty? The reason is simple: a single hauler can reserve the entire destination tile. This is barely noticeable with ordinary stockpile zones, but a large single-tile storage building may hold dozens or even hundreds of stacks. While the first colonist, mech, or animal is delivering an item, everyone else considers the entire tile occupied and refuses to carry anything there.What this patch fixes
- Allows several colonists, mechs, and animals to deliver items to the same multi-stack storage tile simultaneously.
- The maximum number of haulers depends on the tile’s total capacity: an empty 3-stack storage tile allows up to 3 haulers, while larger storage permits more, up to a maximum of 32.
- The actual number of haulers is further limited by currently available stack slots and deliveries already in progress. Nearly full storage stops accepting excess haulers before they arrive.
- Helps Pick Up And Haul create mixed-item trips. For example, wood, steel, and meat can be carried together when the selected storage building accepts all of them.
Example
The Stone Cellar from Adaptive Primitive Storage occupies one tile but can hold up to 175 stacks. Without this patch, the first hauler temporarily blocks the cellar for everyone else. With the patch enabled, several haulers can load it simultaneously while storage space remains available.Who needs this mod?
Players using Pick Up And Haul together with storage buildings where a single tile can hold multiple item stacks. Ordinary stockpile cells, graves, and storage cells limited to a single stack are not affected. The patch does not replace the hauler AI or change its routes. It only fixes shared access to destination tiles and enables mixed Pick Up And Haul trips for multi-stack storage.Tested with
- Adaptive Storage Framework
- Adaptive Primitive Storage — including the Stone Cellar