// Management · RimWorld Mod

Mechs on Chemfuel

Mechs on Chemfuel mod preview for RimWorld

MECHS ON CHEMFUEL Are you tired of mechanoids constantly dropping their work, running back to a charging station, and standing there for half a day or longer just to recharge fully?

MECHS ON CHEMFUEL

Are you tired of mechanoids constantly dropping their work, running back to a charging station, and standing there for half a day or longer just to recharge fully? Did your combat mechanoid leave to recharge right before a raid? Did your constructor almost reach the wall, turn around, and crawl back to the charger? And then there is all that toxic waste... Sugarcube Solutions is proud to present an innovative, almost safe, and absolutely not explosive solution!

Chemfuel upgrades for mechanoids!

This mod adds two installable modules that allow your mechs to use chemfuel to restore energy without waiting around at a charging station. Both upgrades are installed by right-clicking a mechanoid. A mech can only have one chemfuel module installed at a time: installing another one will extract the old module and drop it nearby.

Internal chemfuel generator

An economical autonomous module. It stores chemfuel inside the mech and maintains charge on the move. Reduced movement speed and rare detonations are included in the standard Sugarcube Solutions package. Features:
  • has an internal chemfuel tank;
  • keeps its fuel inside the generator when carefully extracted or replaced;
  • maintains mechanoid energy while there is fuel in the tank;
  • slows the mechanoid down;
  • uses more chemfuel than the conversion chip;
  • can detonate after severe ranged damage;
  • explodes when the mechanoid dies.
  • requires Electricity and Basic Mechtech research;

Chemfuel conversion chip

A premium direct-conversion module. It restores mech energy using chemfuel with no movement speed penalty and improved efficiency. A small explosion and EMP pulse on destruction are included in the warranty terms. Features:
  • uses chemfuel more efficiently;
  • does not slow the mechanoid down;
  • does not use a large internal tank;
  • allows energy to be restored directly using chemfuel;
  • does not detonate from ranged hits;
  • causes a small explosion and EMP pulse when the mechanoid dies.
  • requires High Mechtech research;

Mechanoid behavior

If chemfuel searching is enabled, the mechanoid will first try to restore energy using chemfuel. If no suitable chemfuel is available, the mechanoid can use a normal charging station as a fallback once its energy falls to the auto-recharge threshold set by the player. Each mechanoid has its own button that allows chemfuel searching to be enabled or disabled.

Settings

In the mod settings, you can change:
  • generator tank capacity;
  • generator refuel threshold;
  • chemfuel consumption for the generator;
  • chemfuel consumption for the conversion chip.

Save compatibility

The mod can be added to existing saves. Before removing the mod, it is recommended to extract all chemfuel modules from your mechanoids.

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