// Management · RimWorld Mod

Pitch Pit

The Pitch Pit is a buildable defensive structure designed to create hazardous zones for your enemies.

The Pitch Pit is a buildable defensive structure designed to create hazardous zones for your enemies. Fill it with chemfuel, ignite it, and watch as pawns that cross its fiery expanse suffer burn damage, with a chance to catch fire themselves. This mod adds strategic depth to your base defenses, allowing you to control chokepoints and deter attackers.

Features:

  • Buildable Defensive Structure: Construct a Pitch Pit to create a dangerous area for enemies.
  • Ignitable Hazard: Manually ignite the pit with a colonist to activate its burning state.
  • Configurable Burn Duration: The duration of the burn is determined by the amount of chemfuel used, with one unit of chemfuel lasting approximately one RimWorld hour.
  • Periodic Burn Damage: Pawns within the Pitch Pit's cells take regular burn damage.
  • Chance to Catch Fire: Affected pawns have a chance to catch fire, spreading the danger.
  • Fire Spread Mechanic: The Pitch Pit has a small chance to spread fire to adjacent flammable cells, creating a wildfire effect.
  • Chemfuel Powered: Requires chemfuel for operation, with a capacity of up to 5 units.
  • Multiple Variants: Includes 1x1, 1x2, and 1x3 footprint variants with scaled costs and visuals.
  • Strategic Depth: Useful for defending chokepoints but dangerous near wooden structures and friendly pawns.
  • Save/Load Compatible: The burning state and remaining duration are saved and loaded correctly.
  • Gizmo and Float Menu Options: Ignite the Pitch Pit via a building gizmo or a pawn's right-click context menu.


Note:
While effective for defense, be mindful of the Pitch Pit's proximity to flammable materials and your own colonists.

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