// Weapons · RimWorld Mod
Non-Lethal Traps
Non-Lethal Traps Ever had a raider show up at your doorstep and thought, “I don’t actually want this guy dead… I just want him in my prison cell”?
Non-Lethal Traps
Ever had a raider show up at your doorstep and thought, “I don’t actually want this guy dead… I just want him in my prison cell”? Same. This mod adds three non-lethal traps that knock targets unconscious instead of turning them into corpses and blood spatter.Pit Trap
A cheap, single-use trap costing 25 Wood. It requires no research. Its 50% catch chance makes it useful for thinning out a raid, but not something you should bet your colony on. A successful catch leaves the target unconscious for roughly 1.5–2.3 real-time minutes at normal speed.Hoist Snare
A single-use middle-ground option costing 20 Wood and 10 Cloth. It requires no research or power, but must be built and remain next to a tree. With a 70% catch chance and a longer knockout than the pit, it offers better performance in exchange for its terrain restriction. If its final adjacent tree is cut down, burned, or otherwise destroyed, the snare collapses.Tranquilizer Net Trap
The expensive, reusable option, costing 60 Steel and 3 Components and consuming 100 W while powered. It has a 90% catch chance and keeps its target unconscious for roughly 5–7 real-time minutes at normal speed. After firing, it needs 30 seconds to re-pressurize before it can catch another target.Friendly and Neutral Pawns Are Safe
The traps trigger on hostile pawns, manhunters, and ordinary wild animals. They never trigger on:- Your colonists or slaves
- Your colony animals
- Existing prisoners
- Allies, traders, or neutral visitors
- Creatures that vanilla RimWorld marks as immune to traps
Compatibility
- RimWorld 1.5 and 1.6
- No Harmony dependency
- No changes to vanilla game systems